Carnage Gladiator | Creature | Skeleton Warrior | Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator. | Ryan Barger
Exava, Rakdos Blood Witch | Legendary Creature | Human Cleric | First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste. | Aleksi Briclot
Master of Cruelties | Creature | Demon | First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. | Chase Stone
Morgue Burst | Sorcery | | Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way. | Raymond Swanland
Showstopper | Instant | | Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." | Steve Prescott
Sire of Insanity | Creature | Demon | At the beginning of each end step, each player discards their hand. | Peter Mohrbacher
Spike Jester | Creature | Goblin Warrior | Haste | Ryan Barger
Toil // Trouble | Sorcery // Sorcery | | Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.) // Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.) | Nils Hamm
Breaking // Entering | Sorcery // Sorcery | | Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | Mathias Kollros
Flesh // Blood | Sorcery // Sorcery | | Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.) // Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.) | Lucas Graciano