Blaze Commando | Creature | Minotaur Soldier | Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste. | James Ryman
Boros Battleshaper | Creature | Minotaur Soldier | At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. | Zoltan Boros
Gleam of Battle | Enchantment | | Whenever a creature you control attacks, put a +1/+1 counter on it. | Raymond Swanland
Legion's Initiative | Enchantment | | Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. | Jaime Jones
Tajic, Blade of the Legion | Legendary Creature | Human Soldier | Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. | James Ryman
Viashino Firstblade | Creature | Viashino Soldier | Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. | Matt Stewart
Warleader's Helix | Instant | | Warleader's Helix deals 4 damage to any target and you gain 4 life. | Greg Staples
Wear | Instant | | Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Pancoast
Blast of Genius | Sorcery | | Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player. | Terese Nielsen
Dragonshift | Instant | | Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") | Svetlin Velinov
Fluxcharger | Creature | Weird | Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. | Willian Murai
Goblin Test Pilot | Creature | Goblin Pilot Wizard | Flying
{T}: Goblin Test Pilot deals 2 damage to any target chosen at random. | Svetlin Velinov
Melek, Izzet Paragon | Legendary Creature | Weird Wizard | Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. | Jason Chan
Nivix Cyclops | Creature | Cyclops | Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. | Wayne Reynolds
Ral Zarek | Legendary Planeswalker | Ral | +1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. | Eric Deschamps
Turn // Burn | Instant // Instant | | Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.) // Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.) | Ryan Barger
Carnage Gladiator | Creature | Skeleton Warrior | Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator. | Ryan Barger
Exava, Rakdos Blood Witch | Legendary Creature | Human Cleric | First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste. | Aleksi Briclot
Master of Cruelties | Creature | Demon | First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. | Chase Stone
Morgue Burst | Sorcery | | Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way. | Raymond Swanland
Showstopper | Instant | | Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." | Steve Prescott
Sire of Insanity | Creature | Demon | At the beginning of each end step, each player discards their hand. | Peter Mohrbacher
Spike Jester | Creature | Goblin Warrior | Haste | Ryan Barger
Toil // Trouble | Sorcery // Sorcery | | Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.) // Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.) | Nils Hamm
Feral Animist | Creature | Goblin Shaman | {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. | Dave Kendall
Gruul War Chant | Enchantment | | Attacking creatures you control get +1/+0 and have menace. | Dave Kendall
Ruric Thar, the Unbowed | Legendary Creature | Ogre Warrior | Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. | Tyler Jacobson
Savageborn Hydra | Creature | Hydra | Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery. | Raymond Swanland
Scab-Clan Giant | Creature | Giant Warrior | When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. | Zoltan Boros
Zhur-Taa Ancient | Creature | Beast | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | Adam Paquette
Zhur-Taa Druid | Creature | Human Druid | {T}: Add {G}.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. | Mark Winters
Armed // Dangerous | Sorcery // Sorcery | | Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.) | David Palumbo
Catch // Release | Sorcery // Sorcery | | Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.) | Kev Walker
Breaking // Entering | Sorcery // Sorcery | | Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) | Mathias Kollros
Flesh // Blood | Sorcery // Sorcery | | Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.) // Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.) | Lucas Graciano