
Potion of Healing | Artifact | | When Potion of Healing enters the battlefield, draw a card.
{W}, {T}, Sacrifice Potion of Healing: You gain 3 life. | Pauline Voss
1.5 LSV

Divine Smite | Instant | | Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) | Bryan Sola
2.5 LSV

Dwarfhold Champion | Creature | Dwarf Warrior | As long as Dwarfhold Champion is equipped, it gets +0/+2. | Miguel Mercado
2.5 LSV

Dragon's Disciple | Creature | Human Monk | As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) | Lucas Graciano
2.0 LSV

You Hear Something on Watch | Instant | | Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature. | Zezhou Chen
3.0 LSV

Steadfast Paladin | Creature | Dwarf Knight | Lifelink | Chris Rallis
3.0 LSV

+2 Mace | Artifact | Equipment | Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Jarel Threat
2.0 LSV

Delver's Torch | Artifact | Equipment | Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Bram Sels
2.0 LSV

Keen-Eared Sentry | Creature | Human Soldier | You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn. | Viko Menezes
1.5 LSV

Flumph | Creature | Jellyfish | Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card. | Brian Valeza
2.0 LSV

Loyal Warhound | Creature | Dog | Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. | Dmitry Burmak
3.0 LSV

Dancing Sword | Artifact | Equipment | Equipped creature gets +2/+1.
When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.
Equip {1} | Wisnu Tan
4.0 LSV

Oswald Fiddlebender | Legendary Creature | Gnome Artificer | Magical Tinkering — {W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery. | Steven Belledin
2.0 LSV

Paladin's Shield | Artifact | Equipment | Flash
When Paladin's Shield enters the battlefield, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Alayna Danner
1.0 LSV

Ingenious Smith | Creature | Human Artificer | When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn. | Nicholas Elias
3.0 LSV

Dawnbringer Cleric | Creature | Human Cleric | When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard. | Lie Setiawan
2.5 LSV

Monk Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs {1} less to cast.
{W}{U}: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
{1}{W}{U}: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." | Randy Vargas
4.0 LSV

Triumphant Adventurer | Creature | Human Knight | Deathtouch
As long as it's your turn, Triumphant Adventurer has first strike.
Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) | Alexander Mokhov
3.5 LSV

Fighter Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}: Level 2
Equip abilities you activate cost {2} less to activate.
{3}{R}{W}: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able. | Volkan Baǵa
1.0/3.5 LSV

Trelasarra, Moon Dancer | Legendary Creature | Elf Cleric | Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Kieran Yanner
3.5 LSV