
Bar the Gate | Instant | | Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) | Johannes Voss
3.0 LSV

Arcane Investigator | Creature | Elf Wizard | Search the Room — {5}{U}: Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | Bram Sels
2.0 LSV

Shortcut Seeker | Creature | Human Rogue | Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) | Artur Treffner
2.0 LSV

Shocking Grasp | Instant | | Target creature gets -2/-0 until end of turn.
Draw a card. | Jason Felix
1.5 LSV

You Find the Villains' Lair | Instant | | Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards. | Gabor Szikszai
2.0 LSV

You See a Guard Approach | Instant | | Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | Mila Pesic
1.0 LSV

Silver Raven | Artifact Creature | Bird | Flying
When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Joe Slucher
1.5 LSV

Mordenkainen's Polymorph | Instant | | Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.) | Oriana Menendez
1.0 LSV

Clever Conjurer | Creature | Gnome Wizard | Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. | Zoltan Boros
2.5 LSV

Air-Cult Elemental | Creature | Elemental | Flying
Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. | Kari Christensen
3.0 LSV

Soulknife Spy | Creature | Elf Rogue | Whenever Soulknife Spy deals combat damage to a player, draw a card. | Miguel Mercado
3.0 LSV

You Come to a River | Instant | | Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. | Viko Menezes
3.0 LSV

Secret Door | Artifact Creature | Wall | Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Francisco Miyara
1.5 LSV

Scion of Stygia | Creature | Tiefling Shaman | Flash
Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn't untap during its controller's next untap step. | Cristi Balanescu
3.0 LSV

Pixie Guide | Creature | Faerie | Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Fariba Khamseh
2.0 LSV

Charmed Sleep | Enchantment | Aura | Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | Zoltan Boros
3.5 LSV

Rimeshield Frost Giant | Creature | Giant Warrior | Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | Matt Stewart
3.0 LSV

Djinni Windseer | Creature | Djinn | Flying
When Djinni Windseer enters the battlefield, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3. | Livia Prima
3.5 LSV

Contact Other Plane | Instant | | Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards. | Alix Branwyn
3.0 LSV

Island | Basic Land | Island | ({T}: Add {U}.) | Piotr Dura

Island | Basic Land | Island | ({T}: Add {U}.) | Sarah Finnigan

Island | Basic Land | Island | ({T}: Add {U}.) | Titus Lunter

Island | Basic Land | Island | ({T}: Add {U}.) | Adam Paquette