Bar the Gate | Instant | | Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) | Johannes Voss
3.0 LSV
Trickster's Talisman | Artifact | Equipment | Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."
Equip {2} | Sam White
3.0 LSV
Arcane Investigator | Creature | Elf Wizard | Search the Room — {5}{U}: Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | Bram Sels
2.0 LSV
Blue Dragon | Creature | Dragon | Flying
Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. | Svetlin Velinov
3.5 LSV
Shortcut Seeker | Creature | Human Rogue | Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) | Artur Treffner
2.0 LSV
Eccentric Apprentice | Creature | Tiefling Wizard | Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. | Campbell White
4.0 LSV
Shocking Grasp | Instant | | Target creature gets -2/-0 until end of turn.
Draw a card. | Jason Felix
1.5 LSV
Wizard Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control. | Marta Nael
3.0 LSV
Ray of Frost | Enchantment | Aura | Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step. | Kim Sokol
3.0 LSV
You Find the Villains' Lair | Instant | | Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards. | Gabor Szikszai
2.0 LSV
You See a Guard Approach | Instant | | Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | Mila Pesic
1.0 LSV
Silver Raven | Artifact Creature | Bird | Flying
When Silver Raven enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Joe Slucher
1.5 LSV
Mordenkainen's Polymorph | Instant | | Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.) | Oriana Menendez
1.0 LSV
Power of Persuasion | Sorcery | | Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn. | Brian Valeza
3.0 LSV
Clever Conjurer | Creature | Gnome Wizard | Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. | Zoltan Boros
2.5 LSV
Mordenkainen | Legendary Planeswalker | Mordenkainen | +2: Draw two cards, then put a card from your hand on the bottom of your library.
−2: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size." | Ryan Pancoast
4.5 LSV
Air-Cult Elemental | Creature | Elemental | Flying
Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. | Kari Christensen
3.0 LSV
Wizard's Spellbook | Artifact | | {T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.
20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs. | Iris Compiet
4.0 LSV
Aberrant Mind Sorcerer | Creature | Human Elf Shaman | Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand. | Lius Lasahido
3.5 LSV
Displacer Beast | Creature | Cat Beast | When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — {3}{U}: Return Displacer Beast to its owner's hand. | Bryan Sola
4.0 LSV
Soulknife Spy | Creature | Elf Rogue | Whenever Soulknife Spy deals combat damage to a player, draw a card. | Miguel Mercado
3.0 LSV
True Polymorph | Instant | | Target artifact or creature becomes a copy of another target artifact or creature. | Steve Prescott
1.0 LSV
Sudden Insight | Instant | | Draw a card for each different mana value among nonland cards in your graveyard. | Dan Scott
2.5 LSV
You Come to a River | Instant | | Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. | Viko Menezes
3.0 LSV
Split the Party | Sorcery | | Choose target player. Return half the creatures they control to their owner's hand, rounded up. | Zoltan Boros
2.5 LSV
Dragon Turtle | Creature | Dragon Turtle | Flash
Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. | Dan Scott
4.0 LSV
The Blackstaff of Waterdeep | Legendary Artifact | | You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery. | Anna Steinbauer
1.5 LSV
Secret Door | Artifact Creature | Wall | Defender
{4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Francisco Miyara
1.5 LSV
Scion of Stygia | Creature | Tiefling Shaman | Flash
Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn't untap during its controller's next untap step. | Cristi Balanescu
3.0 LSV
Feywild Trickster | Creature | Gnome Warlock | Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. | Iris Compiet
1.0/3.5 LSV
Pixie Guide | Creature | Faerie | Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. | Fariba Khamseh
2.0 LSV
Guild Thief | Creature | Orc Rogue | Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. | Mike Jordana
2.5 LSV
Charmed Sleep | Enchantment | Aura | Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | Zoltan Boros
3.5 LSV
Iymrith, Desert Doom | Legendary Creature | Dragon | Flying
Iymrith, Desert Doom has ward {4} as long as it's untapped.
Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. | Wisnu Tan
5.0 LSV
Fly | Enchantment | Aura | Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) | Lie Setiawan
2.5 LSV
Tasha's Hideous Laughter | Sorcery | | Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | Ilse Gort
2.5 LSV
Rimeshield Frost Giant | Creature | Giant Warrior | Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | Matt Stewart
3.0 LSV
Demilich | Creature | Skeleton Wizard | This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs. | Daniel Zrom
1.5/4.0 LSV
Djinni Windseer | Creature | Djinn | Flying
When Djinni Windseer enters the battlefield, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3. | Livia Prima
3.5 LSV
Yuan-Ti Malison | Creature | Snake Rogue | Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) | Oriana Menendez
4.0 LSV
Mind Flayer | Creature | Horror | Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. | Daarken
4.0 LSV
Grazilaxx, Illithid Scholar | Legendary Creature | Horror | Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card. | Alexander Mokhov
4.0 LSV
Contact Other Plane | Instant | | Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards. | Alix Branwyn
3.0 LSV
Monk Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs {1} less to cast.
{W}{U}: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
{1}{W}{U}: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." | Randy Vargas
4.0 LSV
Hama Pashar, Ruin Seeker | Legendary Creature | Human Wizard | Room abilities of dungeons you own trigger an additional time. | Eric Deschamps
3.5 LSV
Xanathar, Guild Kingpin | Legendary Creature | Beholder | At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. | Kieran Yanner
5.0 LSV
Rogue Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
{1}{U}{B}: Level 2
Creatures you control have menace.
{2}{U}{B}: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. | Véronique Meignaud
2.5 LSV
Krydle of Baldur's Gate | Legendary Creature | Human Elf Rogue | Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. | Bryan Sola
4.0 LSV
Sorcerer Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. | Alexander Mokhov
3.0 LSV
Farideh, Devil's Chosen | Legendary Creature | Tiefling Warlock | Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. | Magali Villeneuve
3.5 LSV
Gretchen Titchwillow | Legendary Creature | Halfling Druid | {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. | Mila Pesic
3.5 LSV
Volo, Guide to Monsters | Legendary Creature | Human Wizard | Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.) | Zoltan Boros
3.5 LSV
Tiamat | Legendary Creature | Dragon God | Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. | Chris Rahn
3.5 LSV
Hall of Storm Giants | Land | | If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) | Johannes Voss
4.0 LSV
Island | Basic Land | Island | ({T}: Add {U}.) | Piotr Dura
Island | Basic Land | Island | ({T}: Add {U}.) | Sarah Finnigan
Island | Basic Land | Island | ({T}: Add {U}.) | Titus Lunter
Island | Basic Land | Island | ({T}: Add {U}.) | Adam Paquette