
Bar the Gate | Instant | | Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) | Johannes Voss
3.0 LSV

Shocking Grasp | Instant | | Target creature gets -2/-0 until end of turn.
Draw a card. | Jason Felix
1.5 LSV

You Find the Villains' Lair | Instant | | Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards. | Gabor Szikszai
2.0 LSV

You See a Guard Approach | Instant | | Choose one —
• Distract the Guard — Tap target creature.
• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | Mila Pesic
1.0 LSV

Mordenkainen's Polymorph | Instant | | Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.) | Oriana Menendez
1.0 LSV

True Polymorph | Instant | | Target artifact or creature becomes a copy of another target artifact or creature. | Steve Prescott
1.0 LSV

Sudden Insight | Instant | | Draw a card for each different mana value among nonland cards in your graveyard. | Dan Scott
2.5 LSV

You Come to a River | Instant | | Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. | Viko Menezes
3.0 LSV

Contact Other Plane | Instant | | Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards. | Alix Branwyn
3.0 LSV