Hill Giant Herdgorger | Creature | Giant | When Hill Giant Herdgorger enters the battlefield, you gain 3 life. | Chris Rahn
2.5 LSV
Werewolf Pack Leader | Creature | Human Werewolf | Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human. | Miranda Meeks
4.0 LSV
Owlbear | Creature | Bird Bear | Trample
Keen Senses — When Owlbear enters the battlefield, draw a card. | Ilse Gort
3.5 LSV
Purple Worm | Creature | Worm | This spell costs {2} less to cast if a creature died this turn.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) | Olivier Bernard
3.5 LSV
Wandering Troubadour | Creature | Dragon Bard | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) | Rudy Siswanto
4.0 LSV
Circle of Dreams Druid | Creature | Elf Druid | {T}: Add {G} for each creature you control. | Sam Guay
2.5 LSV
Compelled Duel | Sorcery | | Target creature gets +3/+3 until end of turn and must be blocked this turn if able. | Zezhou Chen
1.0 LSV
Elturgard Ranger | Creature | Human Elf Ranger | Reach
When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token. | Francisco Miyara
3.0 LSV
Ochre Jelly | Creature | Ooze | Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down. | Daarken
4.5 LSV
Underdark Basilisk | Creature | Basilisk | Deathtouch | Brent Hollowell
2.5 LSV
Ranger's Longbow | Artifact | Equipment | Equipped creature gets +2/+1 and has reach.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | Marcela Medeiros
1.5 LSV
Bulette | Creature | Beast | At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. | Jason Kang
2.5 LSV
Lurking Roper | Creature | Horror | Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper. | Andrew Mar
3.5 LSV
Froghemoth | Creature | Frog Horror | Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way. | Brent Hollowell
4.0 LSV
Scaled Herbalist | Creature | Lizard Druid | {T}: You may put a land card from your hand onto the battlefield. | April Prime
2.0 LSV
Hunter's Mark | Instant | | This spell costs {3} less to cast if it targets a blue permanent you don't control.
This spell can't be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control. | Izzy
3.5 LSV
Find the Path | Enchantment | Aura | Enchant land
When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "{T}: Add {G}{G}." | Lindsey Look
2.5 LSV
Inspiring Bard | Creature | Elf Bard | When Inspiring Bard enters the battlefield, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life. | Eelis Kyttanen
2.5 LSV
You Happen On a Glade | Instant | | Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand. | Anna Fehr
3.0 LSV
Circle of the Moon Druid | Creature | Human Elf Druid | Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) | Nicholas Elias
2.5 LSV
Wild Shape | Instant | | Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample. | Sam Guay
2.0 LSV
Gnoll Hunter | Creature | Gnoll | Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. | Jesper Ejsing
3.0 LSV
Choose Your Weapon | Instant | | Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying. | Olivier Bernard
2.5 LSV
Bull's Strength | Instant | | Target creature gets +2/+2 and gains trample until end of turn. Untap it. | Gabor Szikszai
1.5 LSV
Neverwinter Dryad | Creature | Dryad | {2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle. | Donato Giancola
2.5 LSV
You Find a Cursed Idol | Sorcery | | Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.) | Sidharth Chaturvedi
2.0 LSV
Sylvan Shepherd | Creature | Human Druid | Vigilance
Whenever Sylvan Shepherd attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life. | Darrell Riche
2.5 LSV
Varis, Silverymoon Ranger | Legendary Creature | Human Elf Ranger | Reach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token. | Jesper Ejsing
4.5 LSV
The Tarrasque | Legendary Creature | Dinosaur | The Tarrasque has haste and ward {10} as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls. | Filip Burburan
1.0/4.5 LSV
Spoils of the Hunt | Instant | | Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. | Justine Cruz
3.5 LSV
Green Dragon | Creature | Dragon | Flying
Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. | Ilse Gort
3.5 LSV
Ellywick Tumblestrum | Legendary Planeswalker | Ellywick | +1: Venture into the dungeon. (Enter the first room or advance to the next room.)
−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." | Anna Steinbauer
4.0 LSV
Ranger Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library. | Suzanne Helmigh
5.0 LSV
Loathsome Troll | Creature | Troll | {3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard.
1—9 | Put Loathsome Troll on top of your library.
10—19 | Return Loathsome Troll to your hand.
20 | Return Loathsome Troll to the battlefield tapped. | Svetlin Velinov
2.5 LSV
Dire Wolf Prowler | Creature | Wolf | {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. | Alessandra Pisano
1.5 LSV
Instrument of the Bards | Legendary Artifact | | At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle. | Randy Gallegos
0.0 LSV
Prosperous Innkeeper | Creature | Halfling Citizen | When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever another creature enters the battlefield under your control, you gain 1 life. | Eric Deschamps
3.0 LSV
Druid Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
Whenever a land enters the battlefield under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. | Svetlin Velinov
2.0 LSV
Old Gnawbone | Legendary Creature | Dragon | Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. | Filip Burburan
3.5 LSV
You Meet in a Tavern | Sorcery | | Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn. | Zoltan Boros
3.0 LSV
Long Rest | Sorcery | | Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. | Chris Seaman
2.0 LSV
Intrepid Outlander | Creature | Orc Ranger | Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) | Andrey Kuzinskiy
3.5 LSV
Plummet | Instant | | Destroy target creature with flying. | Alix Branwyn
0.5 LSV
Drizzt Do'Urden | Legendary Creature | Elf Ranger | Double strike
When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. | Tyler Jacobson
5.0 LSV
Trelasarra, Moon Dancer | Legendary Creature | Elf Cleric | Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Kieran Yanner
3.5 LSV
Gretchen Titchwillow | Legendary Creature | Halfling Druid | {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. | Mila Pesic
3.5 LSV
Volo, Guide to Monsters | Legendary Creature | Human Wizard | Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.) | Zoltan Boros
3.5 LSV
Skeletal Swarming | Enchantment | | Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.
At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. | Svetlin Velinov
4.0 LSV
Shessra, Death's Whisper | Legendary Creature | Human Elf Warlock | Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. | Marie Magny
3.0 LSV
Bard Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
{R}{G}: Level 2
Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
{3}{R}{G}: Level 3
Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. | Andrew Mar
1.0 LSV
Targ Nar, Demon-Fang Gnoll | Legendary Creature | Gnoll | Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
{2}{R}{G}: Double Targ Nar's power and toughness until end of turn. | Tyler Jacobson
3.0 LSV
Minsc, Beloved Ranger | Legendary Creature | Human Ranger | When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
{X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery. | Howard Lyon
3.5 LSV
Tiamat | Legendary Creature | Dragon God | Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. | Chris Rahn
3.5 LSV
Lair of the Hydra | Land | | If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. | Johannes Voss
4.0 LSV
Forest | Basic Land | Forest | ({T}: Add {G}.) | Piotr Dura
Forest | Basic Land | Forest | ({T}: Add {G}.) | Sarah Finnigan
Forest | Basic Land | Forest | ({T}: Add {G}.) | Titus Lunter
Forest | Basic Land | Forest | ({T}: Add {G}.) | Adam Paquette