
Divine Smite | Instant | | Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) | Bryan Sola
2.5 LSV

Rally Maneuver | Instant | | Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. | Vincent Proce
2.0 LSV

Sudden Insight | Instant | | Draw a card for each different mana value among nonland cards in your graveyard. | Dan Scott
2.5 LSV

Ray of Enfeeblement | Instant | | Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. | Campbell White
3.0 LSV

Power Word Kill | Instant | | Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. | Izzy
4.0 LSV

You Find Some Prisoners | Instant | | Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it. | Lie Setiawan
2.0 LSV

Burning Hands | Instant | | Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. | Olena Richards
3.5 LSV

You See a Pair of Goblins | Instant | | Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens. | Aaron Miller
3.0 LSV

Critical Hit | Instant | | Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) | Francisco Miyara
1.0 LSV

Hunter's Mark | Instant | | This spell costs {3} less to cast if it targets a blue permanent you don't control.
This spell can't be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control. | Izzy
3.5 LSV

You Happen On a Glade | Instant | | Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand. | Anna Fehr
3.0 LSV

Wild Shape | Instant | | Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample. | Sam Guay
2.0 LSV

Choose Your Weapon | Instant | | Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying. | Olivier Bernard
2.5 LSV