Blink Dog | Creature | Dog | Double strike
Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) | Oriana Menendez
1.0 LSV
Monk of the Open Hand | Creature | Elf Monk | Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. | Bryan Sola
2.5 LSV
Plate Armor | Artifact | Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {3}. This ability costs {1} less to activate for each other Equipment you control. | Martina Pilcerova
3.0 LSV
Divine Smite | Instant | | Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) | Bryan Sola
2.5 LSV
Dragon's Disciple | Creature | Human Monk | As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) | Lucas Graciano
2.0 LSV
Portable Hole | Artifact | | When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. | John Stanko
2.0 LSV
Rally Maneuver | Instant | | Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. | Vincent Proce
2.0 LSV
Moon-Blessed Cleric | Creature | Human Elf Cleric | Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. | Marta Nael
3.0 LSV
Keen-Eared Sentry | Creature | Human Soldier | You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Each opponent can't venture into the dungeon more than once each turn. | Viko Menezes
1.5 LSV
White Dragon | Creature | Dragon | Flying
Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | Billy Christian
4.0 LSV
Cloister Gargoyle | Artifact Creature | Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. | Mark Zug
3.0 LSV
Cleric Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness. | Alayna Danner
1.5/3.5 LSV
Ingenious Smith | Creature | Human Artificer | When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn. | Nicholas Elias
3.0 LSV
Trickster's Talisman | Artifact | Equipment | Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."
Equip {2} | Sam White
3.0 LSV
Blue Dragon | Creature | Dragon | Flying
Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. | Svetlin Velinov
3.5 LSV
Eccentric Apprentice | Creature | Tiefling Wizard | Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. | Campbell White
4.0 LSV
Wizard Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control. | Marta Nael
3.0 LSV
Ray of Frost | Enchantment | Aura | Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step. | Kim Sokol
3.0 LSV
Power of Persuasion | Sorcery | | Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn. | Brian Valeza
3.0 LSV
Aberrant Mind Sorcerer | Creature | Human Elf Shaman | Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand. | Lius Lasahido
3.5 LSV
Displacer Beast | Creature | Cat Beast | When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — {3}{U}: Return Displacer Beast to its owner's hand. | Bryan Sola
4.0 LSV
Sudden Insight | Instant | | Draw a card for each different mana value among nonland cards in your graveyard. | Dan Scott
2.5 LSV
Split the Party | Sorcery | | Choose target player. Return half the creatures they control to their owner's hand, rounded up. | Zoltan Boros
2.5 LSV
Feywild Trickster | Creature | Gnome Warlock | Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. | Iris Compiet
1.0/3.5 LSV
Guild Thief | Creature | Orc Rogue | Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. | Mike Jordana
2.5 LSV
Fly | Enchantment | Aura | Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.) | Lie Setiawan
2.5 LSV
Demogorgon's Clutches | Sorcery | | Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) | Alexander Mokhov
1.5 LSV
Drider | Creature | Elf Spider | Reach
Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach. | Jodie Muir
3.0 LSV
Dungeon Crawler | Creature | Zombie | Dungeon Crawler enters the battlefield tapped.
Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand. | Svetlin Velinov
2.5 LSV
Check for Traps | Sorcery | | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. | Zoltan Boros
2.0 LSV
Grim Wanderer | Creature | Goblin Warlock | Flash
Tragic Backstory — Cast this spell only if a creature died this turn. | Jason A. Engle
2.0 LSV
Ray of Enfeeblement | Instant | | Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. | Campbell White
3.0 LSV
Warlock Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
{1}{B}: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{6}{B}: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) | Kieran Yanner
2.5 LSV
Lightfoot Rogue | Creature | Halfling Rogue | Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.
1—9 | Lightfoot Rogue gains deathtouch until end of turn.
10—19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn. | Michele Parisi
2.5 LSV
Black Dragon | Creature | Dragon | Flying
Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. | Mark Zug
3.5 LSV
Death-Priest of Myrkul | Creature | Tiefling Cleric | Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token. | Lius Lasahido
4.0 LSV
Reaper's Talisman | Artifact | Equipment | Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | Olena Richards
3.0 LSV
Power Word Kill | Instant | | Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. | Izzy
4.0 LSV
Skullport Merchant | Creature | Dwarf Citizen | When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}, Sacrifice another creature or a Treasure: Draw a card. | Aaron Miller
3.0 LSV
Rust Monster | Creature | Beast | First strike
Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. | Simon Dominic
3.5 LSV
You Find Some Prisoners | Instant | | Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it. | Lie Setiawan
2.0 LSV
Burning Hands | Instant | | Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead. | Olena Richards
3.5 LSV
Barbarian Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1}{R}: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2}{R}: Level 3
Creatures you control have haste. | Campbell White
1.0/3.0 LSV
Goblin Morningstar | Artifact | Equipment | Equipped creature gets +1/+0 and has trample.
Equip {1}{R}
When Goblin Morningstar enters the battlefield, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it. | Kari Christensen
3.5 LSV
You See a Pair of Goblins | Instant | | Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens. | Aaron Miller
3.0 LSV
Critical Hit | Instant | | Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.) | Francisco Miyara
1.0 LSV
Hulking Bugbear | Creature | Goblin | Haste | Filip Burburan
3.0 LSV
Tiger-Tribe Hunter | Creature | Human Barbarian | Trample
Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature. | Grzegorz Rutkowski
3.0 LSV
Magic Missile | Sorcery | | This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets. | PINDURSKI
3.5 LSV
Battle Cry Goblin | Creature | Goblin | {1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking. | April Prime
3.0 LSV
Chaos Channeler | Creature | Human Shaman | Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn. | David Palumbo
4.0 LSV
Red Dragon | Creature | Dragon | Flying
Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent. | Andrey Kuzinskiy
3.0 LSV
Purple Worm | Creature | Worm | This spell costs {2} less to cast if a creature died this turn.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) | Olivier Bernard
3.5 LSV
Wandering Troubadour | Creature | Dragon Bard | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) | Rudy Siswanto
4.0 LSV
Lurking Roper | Creature | Horror | Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper. | Andrew Mar
3.5 LSV
Hunter's Mark | Instant | | This spell costs {3} less to cast if it targets a blue permanent you don't control.
This spell can't be countered.
Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control. | Izzy
3.5 LSV
You Happen On a Glade | Instant | | Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand. | Anna Fehr
3.0 LSV
Wild Shape | Instant | | Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample. | Sam Guay
2.0 LSV
Choose Your Weapon | Instant | | Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying. | Olivier Bernard
2.5 LSV
Green Dragon | Creature | Dragon | Flying
Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. | Ilse Gort
3.5 LSV
Loathsome Troll | Creature | Troll | {3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard.
1—9 | Put Loathsome Troll on top of your library.
10—19 | Return Loathsome Troll to your hand.
20 | Return Loathsome Troll to the battlefield tapped. | Svetlin Velinov
2.5 LSV
Prosperous Innkeeper | Creature | Halfling Citizen | When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever another creature enters the battlefield under your control, you gain 1 life. | Eric Deschamps
3.0 LSV
Druid Class | Enchantment | Class | (Gain the next level as a sorcery to add its ability.)
Whenever a land enters the battlefield under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. | Svetlin Velinov
2.0 LSV
You Meet in a Tavern | Sorcery | | Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn. | Zoltan Boros
3.0 LSV
Intrepid Outlander | Creature | Orc Ranger | Reach
Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) | Andrey Kuzinskiy
3.5 LSV
Hama Pashar, Ruin Seeker | Legendary Creature | Human Wizard | Room abilities of dungeons you own trigger an additional time. | Eric Deschamps
3.5 LSV
Barrowin of Clan Undurr | Legendary Creature | Dwarf Cleric | When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon. | Manuel Castañón
3.5 LSV
Bruenor Battlehammer | Legendary Creature | Dwarf Warrior | Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. | Wayne Reynolds
3.5 LSV
Trelasarra, Moon Dancer | Legendary Creature | Elf Cleric | Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Kieran Yanner
3.5 LSV
Krydle of Baldur's Gate | Legendary Creature | Human Elf Rogue | Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. | Bryan Sola
4.0 LSV
Farideh, Devil's Chosen | Legendary Creature | Tiefling Warlock | Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. | Magali Villeneuve
3.5 LSV
Gretchen Titchwillow | Legendary Creature | Halfling Druid | {2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield. | Mila Pesic
3.5 LSV
Kalain, Reclusive Painter | Legendary Creature | Human Elf Bard | When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them. | Justine Cruz
4.0 LSV
Shessra, Death's Whisper | Legendary Creature | Human Elf Warlock | Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. | Marie Magny
3.0 LSV
Targ Nar, Demon-Fang Gnoll | Legendary Creature | Gnoll | Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
{2}{R}{G}: Double Targ Nar's power and toughness until end of turn. | Tyler Jacobson
3.0 LSV
Dungeon Map | Artifact | | {T}: Add {C}.
{3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Aaron Miller
3.0 LSV
Iron Golem | Artifact Creature | Golem | Vigilance
Iron Golem attacks or blocks each combat if able. | Nicholas Gregory
2.5 LSV
Fifty Feet of Rope | Artifact | | Climb Over — {T}: Target Wall can't block this turn.
Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.
Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Andrew Mar
2.0 LSV
Bag of Holding | Artifact | | Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. | Evyn Fong
2.5 LSV
Temple of the Dragon Queen | Land | | As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon.
As Temple of the Dragon Queen enters the battlefield, choose a color.
{T}: Add one mana of the chosen color. | Cliff Childs
2.5 LSV