Blink Dog | Creature | Dog | Double strike
Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) | Oriana Menendez
1.0 LSV
Plate Armor | Artifact | Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {3}. This ability costs {1} less to activate for each other Equipment you control. | Martina Pilcerova
3.0 LSV
Rally Maneuver | Instant | | Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. | Vincent Proce
2.0 LSV
Moon-Blessed Cleric | Creature | Human Elf Cleric | Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. | Marta Nael
3.0 LSV
Cloister Gargoyle | Artifact Creature | Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. | Mark Zug
3.0 LSV
Eccentric Apprentice | Creature | Tiefling Wizard | Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. | Campbell White
4.0 LSV
Power of Persuasion | Sorcery | | Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn. | Brian Valeza
3.0 LSV
Displacer Beast | Creature | Cat Beast | When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — {3}{U}: Return Displacer Beast to its owner's hand. | Bryan Sola
4.0 LSV
Feywild Trickster | Creature | Gnome Warlock | Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. | Iris Compiet
1.0/3.5 LSV
Demogorgon's Clutches | Sorcery | | Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) | Alexander Mokhov
1.5 LSV
Skullport Merchant | Creature | Dwarf Citizen | When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}, Sacrifice another creature or a Treasure: Draw a card. | Aaron Miller
3.0 LSV
Rust Monster | Creature | Beast | First strike
Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. | Simon Dominic
3.5 LSV
You See a Pair of Goblins | Instant | | Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens. | Aaron Miller
3.0 LSV
Hulking Bugbear | Creature | Goblin | Haste | Filip Burburan
3.0 LSV
Magic Missile | Sorcery | | This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets. | PINDURSKI
3.5 LSV
Lurking Roper | Creature | Horror | Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper. | Andrew Mar
3.5 LSV
You Happen On a Glade | Instant | | Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand. | Anna Fehr
3.0 LSV
Choose Your Weapon | Instant | | Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying. | Olivier Bernard
2.5 LSV
Hama Pashar, Ruin Seeker | Legendary Creature | Human Wizard | Room abilities of dungeons you own trigger an additional time. | Eric Deschamps
3.5 LSV
Dungeon Map | Artifact | | {T}: Add {C}.
{3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Aaron Miller
3.0 LSV