Blink Dog | Creature | Dog | Double strike
Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) | Oriana Menendez
1.0 LSV
The Book of Exalted Deeds | Legendary Artifact | | At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery. | Daniel Ljunggren
0.5/3.5 LSV
Nadaar, Selfless Paladin | Legendary Creature | Dragon Knight | Vigilance
Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon. | Aaron Miller
4.5 LSV
Gloom Stalker | Creature | Dwarf Ranger | As long as you've completed a dungeon, Gloom Stalker has double strike. | Tomas Duchek
2.5 LSV
Plate Armor | Artifact | Equipment | Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Equip {3}. This ability costs {1} less to activate for each other Equipment you control. | Martina Pilcerova
3.0 LSV
Rally Maneuver | Instant | | Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. | Vincent Proce
2.0 LSV
Moon-Blessed Cleric | Creature | Human Elf Cleric | Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. | Marta Nael
3.0 LSV
Guardian of Faith | Creature | Spirit Knight | Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) | Brian Valeza
4.0 LSV
Celestial Unicorn | Creature | Unicorn | Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. | Johannes Voss
3.0 LSV
Cloister Gargoyle | Artifact Creature | Gargoyle | When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. | Mark Zug
3.0 LSV
Priest of Ancient Lore | Creature | Dwarf Cleric | When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. | Jarel Threat
3.5 LSV
Minimus Containment | Enchantment | Aura | Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.) | Steve Prescott
4.0 LSV
Bar the Gate | Instant | | Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) | Johannes Voss
3.0 LSV
Eccentric Apprentice | Creature | Tiefling Wizard | Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. | Campbell White
4.0 LSV
You Find the Villains' Lair | Instant | | Choose one —
• Foil Their Scheme — Counter target spell.
• Learn Their Secrets — Draw two cards, then discard two cards. | Gabor Szikszai
2.0 LSV
Power of Persuasion | Sorcery | | Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn. | Brian Valeza
3.0 LSV
Clever Conjurer | Creature | Gnome Wizard | Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. | Zoltan Boros
2.5 LSV
Displacer Beast | Creature | Cat Beast | When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement — {3}{U}: Return Displacer Beast to its owner's hand. | Bryan Sola
4.0 LSV
Soulknife Spy | Creature | Elf Rogue | Whenever Soulknife Spy deals combat damage to a player, draw a card. | Miguel Mercado
3.0 LSV
Dragon Turtle | Creature | Dragon Turtle | Flash
Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. | Dan Scott
4.0 LSV
Scion of Stygia | Creature | Tiefling Shaman | Flash
Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn't untap during its controller's next untap step. | Cristi Balanescu
3.0 LSV
Feywild Trickster | Creature | Gnome Warlock | Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying. | Iris Compiet
1.0/3.5 LSV
Charmed Sleep | Enchantment | Aura | Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step. | Zoltan Boros
3.5 LSV
Tasha's Hideous Laughter | Sorcery | | Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | Ilse Gort
2.5 LSV
Grazilaxx, Illithid Scholar | Legendary Creature | Horror | Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card. | Alexander Mokhov
4.0 LSV
Demogorgon's Clutches | Sorcery | | Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) | Alexander Mokhov
1.5 LSV
Acererak the Archlich | Legendary Creature | Zombie Wizard | When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. | Andrey Kuzinskiy
4.0 LSV
Vampire Spawn | Creature | Vampire | When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. | Alex Brock
2.5 LSV
Yuan-Ti Fang-Blade | Creature | Snake Rogue | Deathtouch
Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) | Simon Dominic
2.5 LSV
Precipitous Drop | Enchantment | Aura | Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon. | Gabor Szikszai
3.5 LSV
The Book of Vile Darkness | Legendary Artifact | | At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
{T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards. | Daniel Ljunggren
0.0 LSV
Skullport Merchant | Creature | Dwarf Citizen | When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}, Sacrifice another creature or a Treasure: Draw a card. | Aaron Miller
3.0 LSV
Xorn | Creature | Elemental | If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | Yigit Koroglu
3.0 LSV
Wish | Sorcery | | You may play a card you own from outside the game this turn. | Ekaterina Burmak
0.0 LSV
Rust Monster | Creature | Beast | First strike
Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. | Simon Dominic
3.5 LSV
Valor Singer | Creature | Tiefling Bard | Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. | Justyna Gil
3.0 LSV
Meteor Swarm | Sorcery | | Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers. | Olivier Bernard
4.0 LSV
Hobgoblin Bandit Lord | Creature | Goblin Rogue | Other Goblins you control get +1/+1.
{R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target. | Mark Zug
3.0 LSV
You See a Pair of Goblins | Instant | | Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens. | Aaron Miller
3.0 LSV
Hulking Bugbear | Creature | Goblin | Haste | Filip Burburan
3.0 LSV
Plundering Barbarian | Creature | Dwarf Barbarian | When Plundering Barbarian enters the battlefield, choose one —
• Smash the Chest — Destroy target artifact.
• Pry It Open — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Andrew Mar
2.5 LSV
Magic Missile | Sorcery | | This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets. | PINDURSKI
3.5 LSV
Price of Loyalty | Sorcery | | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. | Oriana Menendez
1.0/2.5 LSV
Flameskull | Creature | Skeleton | Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) | Xavier Ribeiro
4.5 LSV
Improvised Weaponry | Sorcery | | Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") | Alix Branwyn
3.0 LSV
Circle of Dreams Druid | Creature | Elf Druid | {T}: Add {G} for each creature you control. | Sam Guay
2.5 LSV
Lurking Roper | Creature | Horror | Lurking Roper doesn't untap during your untap step.
Whenever you gain life, untap Lurking Roper. | Andrew Mar
3.5 LSV
Find the Path | Enchantment | Aura | Enchant land
When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "{T}: Add {G}{G}." | Lindsey Look
2.5 LSV
You Happen On a Glade | Instant | | Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand. | Anna Fehr
3.0 LSV
Circle of the Moon Druid | Creature | Human Elf Druid | Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.) | Nicholas Elias
2.5 LSV
Choose Your Weapon | Instant | | Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying. | Olivier Bernard
2.5 LSV
Sylvan Shepherd | Creature | Human Druid | Vigilance
Whenever Sylvan Shepherd attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life. | Darrell Riche
2.5 LSV
Varis, Silverymoon Ranger | Legendary Creature | Human Elf Ranger | Reach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token. | Jesper Ejsing
4.5 LSV
Spoils of the Hunt | Instant | | Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls. | Justine Cruz
3.5 LSV
Dire Wolf Prowler | Creature | Wolf | {1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn. | Alessandra Pisano
1.5 LSV
Long Rest | Sorcery | | Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest. | Chris Seaman
2.0 LSV
Hama Pashar, Ruin Seeker | Legendary Creature | Human Wizard | Room abilities of dungeons you own trigger an additional time. | Eric Deschamps
3.5 LSV
Minsc, Beloved Ranger | Legendary Creature | Human Ranger | When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
{X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery. | Howard Lyon
3.5 LSV
Dungeon Map | Artifact | | {T}: Add {C}.
{3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) | Aaron Miller
3.0 LSV
Hand of Vecna | Legendary Artifact | Equipment | At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip {2} | Irina Nordsol
3.5 LSV
Treasure Chest | Artifact | | {4}, Sacrifice Treasure Chest: Roll a d20.
1 | Trapped! — You lose 3 life.
2—9 | Create five Treasure tokens.
10—19 | You gain 3 life and draw three cards.
20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle. | Dan Scott
3.0 LSV