![Duskmourn: House of Horror: Nowhere to Run](/img/cards/duskmourn-house-of-horror/dsk-nowhere-to-run-111.jpg)
Nowhere to Run | Enchantment | | Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. | Jodie Muir
4 LSV
![Duskmourn: House of Horror: Sporogenic Infection](/img/cards/duskmourn-house-of-horror/dsk-sporogenic-infection-117.jpg)
Sporogenic Infection | Enchantment | Aura | Enchant creature
When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature.
When enchanted creature is dealt damage, destroy it. | Warren Mahy
3 LSV
![Duskmourn: House of Horror: Disturbing Mirth](/img/cards/duskmourn-house-of-horror/dsk-disturbing-mirth-212.jpg)
Disturbing Mirth | Enchantment | | When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.
When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) | Nino Vecia
3 LSV