Savior of the Small | Creature | Kor Survivor | Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. | Elizabeth Peiró
2 LSV
Ghostly Keybearer | Creature | Spirit | Flying
Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control. | Marco Gorlei
2 LSV
Dashing Bloodsucker | Creature | Vampire Warrior | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn. | Randy Gallegos
3 LSV
Let's Play a Game | Sorcery | | Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life. | Riccardo Federici
1.5 LSV
Diversion Specialist | Creature | Human Warrior | Menace (This creature can't be blocked except by two or more creatures.)
{1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn. | Tuan Duong Chu
3.5 LSV
Infernal Phantom | Creature | Spirit | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.
When Infernal Phantom dies, it deals damage equal to its power to any target. | Mike Sass
3.5 LSV
Threats Around Every Corner | Enchantment | | When Threats Around Every Corner enters, manifest dread.
Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Andrea Piparo
4 LSV
Wickerfolk Thresher | Artifact Creature | Scarecrow | Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. | WolfSkullJack
4 LSV
Rite of the Moth | Sorcery | | Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | A. M. Sartor
3 LSV
Midnight Mayhem | Sorcery | | Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | Olivier Bernard
3 LSV
Drag to the Roots | Instant | | Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.
Destroy target nonland permanent. | Deruchenko Alexander
3.5 LSV
Conductive Machete | Artifact | Equipment | When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature gets +2/+1.
Equip {4} | Steven Russell Black
2.5 LSV