Fear of Abduction | Enchantment Creature | Nightmare | As an additional cost to cast this spell, exile a creature you control.
Flying
When Fear of Abduction enters, exile target creature an opponent controls.
When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand. | Fernando Falcone
4 LSV
Shepherding Spirits | Creature | Spirit | Flying
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) | Billy Christian
2 LSV
Surgical Suite // Hospital Room | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you attack, put a +1/+1 counter on target attacking creature. | Titus Lunter
2.5 LSV