Acrobatic Cheerleader | Creature | Human Survivor | Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. | Julia Metzger
                
                                    2.5 LSV
                        
                    Cult Healer | Creature | Human Doctor | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. | Diana Franco
                
                                    3 LSV
                        
                    Dazzling Theater // Prop Room | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Untap each creature you control during each other player's untap step. | Henry Peters
                
                                     LSV
                        
                    Dollmaker's Shop // Porcelain Gallery | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creatures you control have base power and toughness each equal to the number of creatures you control. | Chris Cold
                
                                    4 LSV
                        
                    Emerge from the Cocoon | Sorcery |  | Return target creature card from your graveyard to the battlefield. You gain 3 life. | Marta Nael
                
                                    2 LSV
                        
                    Enduring Innocence | Enchantment Creature | Sheep Glimmer | Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Liiga Smilshkalne
                
                                    4 LSV
                        
                    Ethereal Armor | Enchantment | Aura | Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike. | Tyler Walpole
                
                                    2 LSV
                        
                    Exorcise | Sorcery |  | Exile target artifact, enchantment, or creature with power 4 or greater. | Dominik Mayer
                
                                    3.5 LSV
                        
                    Fear of Abduction | Enchantment Creature | Nightmare | As an additional cost to cast this spell, exile a creature you control.
Flying
When Fear of Abduction enters, exile target creature an opponent controls.
When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand. | Fernando Falcone
                
                                    4 LSV
                        
                    Fear of Immobility | Enchantment Creature | Nightmare | When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | Martin de Diego Sádaba
                
                                    2.5 LSV
                        
                    Fear of Surveillance | Enchantment Creature | Nightmare | Vigilance
Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | Jana Heidersdorf
                
                                    2.5 LSV
                        
                    Friendly Ghost | Creature | Spirit | Flying
When Friendly Ghost enters, target creature gets +2/+4 until end of turn. | Sean Murray
                
                                    2.5 LSV
                        
                    Ghostly Dancers | Creature | Spirit | Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. | Josh Newton
                
                                    5 LSV
                        
                    Glimmer Seeker | Creature | Human Survivor | Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. | Kev Fang
                
                                    3.5 LSV
                        
                    Grand Entryway // Elegant Rotunda | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, create a 1/1 white Glimmer enchantment creature token. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, put a +1/+1 counter on each of up to two target creatures. | Carlos Palma Cruchaga
                
                                    3 LSV
                        
                    Hardened Escort | Creature | Human Soldier | Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | John Stanko
                
                                    2.5 LSV
                        
                    Jump Scare | Instant |  | Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. | John Tedrick
                
                                    2.5 LSV
                        
                    Leyline of Hope | Enchantment |  | If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. | Sergey Glushakov
                
                                     LSV
                        
                    Lionheart Glimmer | Enchantment Creature | Cat Glimmer | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you attack, creatures you control get +1/+1 until end of turn. | Josu Hernaiz
                
                                    3 LSV
                        
                    Living Phone | Artifact Creature | Toy | When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Domenico Cava
                
                                    2 LSV
                        
                    Optimistic Scavenger | Creature | Human Scout | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature. | Brian Valeza
                
                                    4 LSV
                        
                    Orphans of the Wheat | Creature | Human | Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way. | Julie Dillon
                
                                    2 LSV
                        
                    Overlord of the Mistmoors | Enchantment Creature | Avatar Horror | Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. | Steven Belledin
                
                                    5 LSV
                        
                    Patched Plaything | Artifact Creature | Toy | Double strike
Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand. | Domenico Cava
                
                                    3 LSV
                        
                    Possessed Goat | Creature | Goat | {3}, Discard a card: Put three +1/+1 counters on Possessed Goat and it becomes a black Demon in addition to its other colors and types. Activate only once. | Edgar Sánchez Hidalgo
                
                                    2 LSV
                        
                    Reluctant Role Model | Creature | Human Survivor | Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature. | Chris Rallis
                
                                    4 LSV
                        
                    Savior of the Small | Creature | Kor Survivor | Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. | Elizabeth Peiró
                
                                    2 LSV
                        
                    Seized from Slumber | Instant |  | This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature. | Miranda Meeks
                
                                    2 LSV
                        
                    Shardmage's Rescue | Enchantment | Aura | Flash
Enchant creature you control
As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1. | Jarel Threat
                
                                    3 LSV
                        
                    Sheltered by Ghosts | Enchantment | Aura | Enchant creature you control
When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}. | Mirko Failoni
                
                                    3.5 LSV
                        
                    Shepherding Spirits | Creature | Spirit | Flying
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) | Billy Christian
                
                                    2 LSV
                        
                    Split Up | Sorcery |  | Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. | Dominik Mayer
                
                                    4 LSV
                        
                    Splitskin Doll | Artifact Creature | Toy | When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less. | Diana Franco
                
                                    3.5 LSV
                        
                    Surgical Suite // Hospital Room | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Whenever you attack, put a +1/+1 counter on target attacking creature. | Titus Lunter
                
                                    2.5 LSV
                        
                    Toby, Beastie Befriender | Legendary Creature | Human Wizard | When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying. | Jehan Choo
                
                                    4 LSV
                        
                    Trapped in the Screen | Enchantment |  | Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield. | Michael Phillippi
                
                                    3.5 LSV
                        
                    Unidentified Hovership | Artifact | Vehicle | Flying
When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.
When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread.
Crew 1 | Jana Heidersdorf
                
                                    4.5 LSV
                        
                    Unsettling Twins | Creature | Human | When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) | Lauren K. Cannon
                
                                    4 LSV
                        
                    Unwanted Remake | Instant |  | Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) | Eli Minaya
                
                                     LSV
                        
                    Veteran Survivor | Creature | Human Survivor | Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.
As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) | Kai Carpenter
                
                                    2 LSV
                        
                    The Wandering Rescuer | Legendary Creature | Human Samurai Noble | Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof. | Anna Pavleeva
                
                                    5 LSV
                        
                    Leyline of Mutation | Enchantment |  | If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. | Sergey Glushakov
                
                                     LSV
                        
                    Gremlin Tamer | Creature | Human Scout | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. | Billy Christian
                
                                    4 LSV
                        
                    Inquisitive Glimmer | Enchantment Creature | Fox Glimmer | Enchantment spells you cast cost {1} less to cast.
Unlock costs you pay cost {1} less. | Julie Dillon
                
                                    3 LSV
                        
                    Niko, Light of Hope | Legendary Creature | Human Wizard | When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "{2}, Sacrifice this enchantment: Scry 1, then draw a card.")
{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. | Aurore Folny
                
                                    5 LSV
                        
                    Restricted Office // Lecture Hall | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, destroy all creatures with power 3 or greater. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Other permanents you control have hexproof. | Antonio José Manzanedo
                
                                     LSV
                        
                    Rite of the Moth | Sorcery |  | Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | A. M. Sartor
                
                                    3 LSV
                        
                    Shroudstomper | Creature | Elemental | Deathtouch
Whenever Shroudstomper enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card. | Campbell White
                
                                    3.5 LSV
                        
                    Victor, Valgavoth's Seneschal | Legendary Creature | Human Warlock | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. | Jeremy Wilson
                
                                    3.5 LSV
                        
                    Arabella, Abandoned Doll | Legendary Artifact Creature | Toy | Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less. | J.P. Targete
                
                                    3 LSV
                        
                    The Jolly Balloon Man | Legendary Creature | Human Clown | Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. | Campbell White
                
                                    4 LSV
                        
                    Midnight Mayhem | Sorcery |  | Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | Olivier Bernard
                
                                    3 LSV
                        
                    Baseball Bat | Artifact | Equipment | When Baseball Bat enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) | John Stanko
                
                                    2.5 LSV
                        
                    Rip, Spawn Hunter | Legendary Creature | Human Survivor | Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. | Justine Cruz
                
                                    4 LSV
                        
                    Shrewd Storyteller | Creature | Human Survivor | Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature. | David Palumbo
                
                                    3.5 LSV
                        
                    Marina Vendrell | Legendary Creature | Human Warlock | When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
{T}: Lock or unlock a door of target Room you control. Activate only as a sorcery. | Magali Villeneuve
                
                                    1 LSV
                        
                    Haunted Screen | Artifact |  | {T}: Add {W} or {B}.
{T}, Pay 1 life: Add {G}, {U}, or {R}.
{7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once. | Sean Murray
                
                                    2 LSV
                        
                    Abandoned Campground | Land |  | Abandoned Campground enters tapped unless a player has 13 or less life.
{T}: Add {W} or {U}. | Cristi Balanescu
                
                                    3 LSV
                        
                    Etched Cornfield | Land |  | Etched Cornfield enters tapped unless a player has 13 or less life.
{T}: Add {G} or {W}. | Randy Gallegos
                
                                    3 LSV
                        
                    Floodfarm Verge | Land |  | {T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island. | Randy Gallegos
                
                                    3 LSV
                        
                    Hushwood Verge | Land |  | {T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains. | Kasia 'Kafis' Zielińska
                
                                    3 LSV
                        
                    Neglected Manor | Land |  | Neglected Manor enters tapped unless a player has 13 or less life.
{T}: Add {W} or {B}. | Carlos Palma Cruchaga
                
                                    3 LSV
                        
                    Raucous Carnival | Land |  | Raucous Carnival enters tapped unless a player has 13 or less life.
{T}: Add {R} or {W}. | Josu Solano
                
                                    3 LSV
                        
                    Plains | Basic Land | Plains | ({T}: Add {W}.) | Dan Mumford
                
                                     LSV
                        
                    Plains | Basic Land | Plains | ({T}: Add {W}.) | Marco Gorlei
                
                                     LSV
                        
                    Plains | Basic Land | Plains | ({T}: Add {W}.) | Josu Hernaiz
                
                                     LSV