Dazzling Theater // Prop Room | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Untap each creature you control during each other player's untap step. | Henry Peters
LSV
Central Elevator // Promising Stairs | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. | Cristi Balanescu
LSV
Unholy Annex // Ritual Chamber | Enchantment // Enchantment | Room // Room | At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, create a 6/6 black Demon creature token with flying.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) | Matteo Bassini
5 LSV
Restricted Office // Lecture Hall | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, destroy all creatures with power 3 or greater. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Other permanents you control have hexproof. | Antonio José Manzanedo
LSV
Roaring Furnace // Steaming Sauna | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
You have no maximum hand size.
At the beginning of your end step, draw a card. | Miklós Ligeti
4.5 LSV