Dazzling Theater // Prop Room | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Untap each creature you control during each other player's untap step. | Henry Peters
                
                                     LSV
                        
                    Enduring Innocence | Enchantment Creature | Sheep Glimmer | Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Liiga Smilshkalne
                
                                    4 LSV
                        
                    Ghostly Dancers | Creature | Spirit | Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. | Josh Newton
                
                                    5 LSV
                        
                    Leyline of Hope | Enchantment |  | If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. | Sergey Glushakov
                
                                     LSV
                        
                    Reluctant Role Model | Creature | Human Survivor | Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it.
Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature. | Chris Rallis
                
                                    4 LSV
                        
                    Split Up | Sorcery |  | Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures. | Dominik Mayer
                
                                    4 LSV
                        
                    Toby, Beastie Befriender | Legendary Creature | Human Wizard | When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying. | Jehan Choo
                
                                    4 LSV
                        
                    Unidentified Hovership | Artifact | Vehicle | Flying
When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.
When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread.
Crew 1 | Jana Heidersdorf
                
                                    4.5 LSV
                        
                    Central Elevator // Promising Stairs | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. | Cristi Balanescu
                
                                     LSV
                        
                    Enduring Curiosity | Enchantment Creature | Cat Glimmer | Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Julie Dillon
                
                                    4.5 LSV
                        Entity Tracker | Creature | Human Scout | Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. | Cristi Balanescu
                
                                    4.5 LSV
                        
                    Leyline of Transformation | Enchantment |  | If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.
As Leyline of Transformation enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. | Sergey Glushakov
                
                                     LSV
                        
                    Marina Vendrell's Grimoire | Legendary Artifact |  | When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.
You have no maximum hand size and don't lose the game for having 0 or less life.
Whenever you gain life, draw that many cards.
Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. | Denys Tsiperko
                
                                     LSV
                        
                    The Mindskinner | Legendary Enchantment Creature | Nightmare | The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards. | Abz J Harding
                
                                    1.5 LSV
                        
                    Silent Hallcreeper | Enchantment Creature | Horror | Silent Hallcreeper can't be blocked.
Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on Silent Hallcreeper.
• Draw a card.
• Silent Hallcreeper becomes a copy of another target creature you control. | Joshua Raphael
                
                                    4.5 LSV
                        
                    The Tale of Tamiyo | Legendary Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies. | Anna Pavleeva
                
                                    1.5 LSV
                        
                    Come Back Wrong | Sorcery |  | Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. | David Auden Nash
                
                                    4 LSV
                        
                    Demonic Counsel | Sorcery |  | Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. | Babs Webb
                
                                    1 LSV
                        
                    Doomsday Excruciator | Creature | Demon | Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card. | Denys Tsiperko
                
                                    0/4.0 LSV
                        
                    Enduring Tenacity | Enchantment Creature | Snake Glimmer | Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Isis
                
                                    2.5 LSV
                        
                    Grievous Wound | Enchantment | Aura | Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up. | Martina Fačková
                
                                     LSV
                        
                    Leyline of the Void | Enchantment |  | If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead. | Sergey Glushakov
                
                                     LSV
                        
                    Unholy Annex // Ritual Chamber | Enchantment // Enchantment | Room // Room | At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, create a 6/6 black Demon creature token with flying.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) | Matteo Bassini
                
                                    5 LSV
                        
                    Unstoppable Slasher | Creature | Zombie Assassin | Deathtouch
Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.
When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. | Maxime Minard
                
                                    4 LSV
                        
                    Chainsaw | Artifact | Equipment | When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3} | J.P. Targete
                
                                    4 LSV
                        
                    Cursed Recording | Artifact |  | Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. | Kim Sokol
                
                                    2.0/4.0 LSV
                        
                    Enduring Courage | Enchantment Creature | Dog Glimmer | Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Yigit Koroglu
                
                                    3.5 LSV
                        
                    Fear of Missing Out | Enchantment Creature | Nightmare | When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. | John Stanko
                
                                    3.5 LSV
                        
                    Leyline of Resonance | Enchantment |  | If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. | Sergey Glushakov
                
                                     LSV
                        
                    Razorkin Needlehead | Creature | Human Assassin | Razorkin Needlehead has first strike during your turn.
Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. | Riccardo Federici
                
                                    3 LSV
                        
                    Waltz of Rage | Sorcery |  | Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. | Mathias Kollros
                
                                    5 LSV
                        
                    Balustrade Wurm | Creature | Wurm | This spell can't be countered.
Trample, haste
Delirium — {2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. | Maxime Minard
                
                                    4.5 LSV
                        
                    Enduring Vitality | Enchantment Creature | Elk Glimmer | Vigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) | Valera Lutfullina
                
                                    4 LSV
                        
                    Hedge Shredder | Artifact | Vehicle | Whenever Hedge Shredder attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) | Cristi Balanescu
                
                                    3.5 LSV
                        
                    Kona, Rescue Beastie | Legendary Creature | Beast Survivor | Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield. | Brian Valeza
                
                                    2 LSV
                        
                    Leyline of Mutation | Enchantment |  | If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. | Sergey Glushakov
                
                                     LSV
                        
                    Omnivorous Flytrap | Creature | Plant | Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures. | Antonio José Manzanedo
                
                                    4.5 LSV
                        
                    Twitching Doll | Artifact Creature | Spider Toy | {T}: Add one mana of any color. Put a nest counter on Twitching Doll.
{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. | Warren Mahy
                
                                    4 LSV
                        
                    Valgavoth's Onslaught | Sorcery |  | Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) | Lie Setiawan
                
                                    5 LSV
                        
                    Restricted Office // Lecture Hall | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, destroy all creatures with power 3 or greater. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Other permanents you control have hexproof. | Antonio José Manzanedo
                
                                     LSV
                        
                    Victor, Valgavoth's Seneschal | Legendary Creature | Human Warlock | Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. | Jeremy Wilson
                
                                    3.5 LSV
                        
                    The Jolly Balloon Man | Legendary Creature | Human Clown | Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. | Campbell White
                
                                    4 LSV
                        
                    Rip, Spawn Hunter | Legendary Creature | Human Survivor | Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. | Justine Cruz
                
                                    4 LSV
                        
                    Nashi, Searcher in the Dark | Legendary Creature | Rat Ninja Wizard | Menace
Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi. | Johan Grenier
                
                                    3.5 LSV
                        
                    Roaring Furnace // Steaming Sauna | Enchantment // Enchantment | Room // Room | (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. // (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
You have no maximum hand size.
At the beginning of your end step, draw a card. | Miklós Ligeti
                
                                    4.5 LSV
                        
                    Zimone, All-Questioning | Legendary Creature | Human Wizard | At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) | Ekaterina Burmak
                
                                    4 LSV
                        
                    Undead Sprinter | Creature | Zombie | Trample, haste
You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. | Nino Vecia
                
                                    3.5 LSV
                        
                    The Swarmweaver | Legendary Artifact Creature | Scarecrow | When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. | Helge C. Balzer
                
                                    5 LSV
                        
                    Peer Past the Veil | Instant |  | Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. | Tuan Duong Chu
                
                                    2 LSV
                        
                    Winter, Misanthropic Guide | Legendary Creature | Human Warlock | Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. | Jodie Muir
                
                                    2 LSV
                        
                    Marina Vendrell | Legendary Creature | Human Warlock | When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
{T}: Lock or unlock a door of target Room you control. Activate only as a sorcery. | Magali Villeneuve
                
                                    1 LSV
                        
                    Dissection Tools | Artifact | Equipment | When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature. | Diana Franco
                
                                    4 LSV
                        
                    Ghost Vacuum | Artifact |  | {T}: Exile target card from a graveyard.
{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. | David Szabo
                
                                    2.5 LSV
                        
                    Marvin, Murderous Mimic | Legendary Artifact Creature | Toy | Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature. | Mirko Failoni
                
                                    2.5 LSV
                        
                    Blazemire Verge | Land |  | {T}: Add {B}.
{T}: Add {R}. Activate only if you control a Swamp or a Mountain. | Andrew Mar
                
                                    3 LSV
                        
                    Floodfarm Verge | Land |  | {T}: Add {W}.
{T}: Add {U}. Activate only if you control a Plains or an Island. | Randy Gallegos
                
                                    3 LSV
                        
                    Gloomlake Verge | Land |  | {T}: Add {U}.
{T}: Add {B}. Activate only if you control an Island or a Swamp. | Marco Gorlei
                
                                    3 LSV
                        
                    Hushwood Verge | Land |  | {T}: Add {G}.
{T}: Add {W}. Activate only if you control a Forest or a Plains. | Kasia 'Kafis' Zielińska
                
                                    3 LSV
                        
                    Thornspire Verge | Land |  | {T}: Add {R}.
{T}: Add {G}. Activate only if you control a Mountain or a Forest. | Kasia 'Kafis' Zielińska
                
                                    3 LSV
                        
                    Valgavoth's Lair | Enchantment Land |  | Hexproof
Valgavoth's Lair enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color. | Martin de Diego Sádaba
                
                                    3 LSV