
Hardlight Containment | Enchantment | Aura | Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward {1}. | Dominik Mayer

Moonlit Meditation | Enchantment | Aura | Enchant artifact or creature you control
The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent. | Liiga Smilshkalne

Chorale of the Void | Enchantment | Aura | Enchant creature you control
Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking.
Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn. | Alix Branwyn

Pain for All | Enchantment | Aura | Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent. | Dmitry Burmak

Weapons Manufacturing | Enchantment | | Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target." | Marco Gorlei

Bioengineered Future | Enchantment | | When this enchantment enters, create a Lander token. (It's an artifact with {2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Each creature you control enters with an additional +1/+1 counter on it for each land that entered the battlefield under your control this turn. | Constantin Marin

Loading Zone | Enchantment | | If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp {G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.) | Matt Stewart

Terrasymbiosis | Enchantment | | Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn. | Viko Menezes