
Banishing Light | Enchantment | | When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. | Rovina Cai

Hardlight Containment | Enchantment | Aura | Enchant artifact you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted permanent has ward {1}. | Dominik Mayer

Seam Rip | Enchantment | | When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield. | Sam Guay

Cryoshatter | Enchantment | Aura | Enchant creature
Enchanted creature gets -5/-0.
When enchanted creature becomes tapped or is dealt damage, destroy it. | Jeremy Wilson

Moonlit Meditation | Enchantment | Aura | Enchant artifact or creature you control
The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent. | Liiga Smilshkalne

Tractor Beam | Enchantment | Aura | Enchant creature or Spacecraft
When this Aura enters, tap enchanted permanent.
You control enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step. | Sergey Glushakov

Weftwalking | Enchantment | | When this enchantment enters, if you cast it, shuffle your hand and graveyard into your library, then draw seven cards.
The first spell each player casts during each of their turns may be cast without paying its mana cost. | Rovina Cai

Chorale of the Void | Enchantment | Aura | Enchant creature you control
Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking.
Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn. | Alix Branwyn

Sothera, the Supervoid | Legendary Enchantment | | Whenever a creature you control dies, each opponent chooses a creature they control and exiles it.
At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it. | Dominik Mayer

Pain for All | Enchantment | Aura | Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent. | Dmitry Burmak

Weapons Manufacturing | Enchantment | | Whenever a nontoken artifact you control enters, create a colorless artifact token named Munitions with "When this token leaves the battlefield, it deals 2 damage to any target." | Marco Gorlei

Bioengineered Future | Enchantment | | When this enchantment enters, create a Lander token. (It's an artifact with {2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Each creature you control enters with an additional +1/+1 counter on it for each land that entered the battlefield under your control this turn. | Constantin Marin

Eusocial Engineering | Enchantment | | Landfall — Whenever a land you control enters, create a 2/2 colorless Robot artifact creature token.
Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.) | Francisco Badilla

Loading Zone | Enchantment | | If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp {G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.) | Matt Stewart

Meltstrider's Resolve | Enchantment | Aura | Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature. | Carlos Palma Cruchaga

Terrasymbiosis | Enchantment | | Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn. | Viko Menezes