Collective Effort | Sorcery |  | Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls. | Eric Deschamps
                
                        
                    Providence | Sorcery |  | You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26. | Zack Stella
                
                        
                    Sanctifier of Souls | Creature | Human Cleric | Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.
{2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. | Jesper Ejsing
                
                        
                    Selfless Spirit | Creature | Spirit Cleric | Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. | Seb McKinnon
                
                        
                    Sigarda's Aid | Enchantment |  | You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. | Howard Lyon
                
                        
                    Thalia, Heretic Cathar | Legendary Creature | Human Soldier | First strike
Creatures and nonbasic lands your opponents control enter the battlefield tapped. | Magali Villeneuve
                
                        
                    Thalia's Lancers | Creature | Human Knight | First strike
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle. | David Palumbo
                
                        
                    Bruna, the Fading Light | Legendary Creature | Angel Horror | When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.) | Clint Cearley
                
                        
                    Coax from the Blind Eternities | Sorcery |  | You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand. | Jaime Jones
                
                        
                    Docent of Perfection | Creature | Insect Horror | Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. | Nils Hamm
                
                        
                    Identity Thief | Creature | Shapeshifter | Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. | Magali Villeneuve
                
                        
                    Imprisoned in the Moon | Enchantment | Aura | Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. | Ryan Alexander Lee
                
                                    1.5 LSV
                        
                    Mausoleum Wanderer | Creature | Spirit | Flying
Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. | Kieran Yanner
                
                        
                    Niblis of Frost | Creature | Spirit | Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. | Josu Hernaiz
                
                                    4 LSV
                        
                    Summary Dismissal | Instant |  | Exile all other spells and counter all abilities. | Igor Kieryluk
                
                        
                    Wharf Infiltrator | Creature | Human Horror | Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token. | Daarken
                
                        
                    Collective Brutality | Sorcery |  | Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life. | Johann Bodin
                
                        
                    Cryptbreaker | Creature | Zombie | {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life. | Darek Zabrocki
                
                        
                    Dark Salvation | Sorcery |  | Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. | Cynthia Sheppard
                
                        
                    Noosegraf Mob | Creature | Zombie | Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. | Seb McKinnon
                
                        
                    Oath of Liliana | Legendary Enchantment |  | When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.
At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token. | Wesley Burt
                
                                    2.5 LSV
                        
                    Stromkirk Condemned | Creature | Vampire Horror | Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. | Magali Villeneuve
                
                        
                    Voldaren Pariah | Creature | Vampire Horror | Flying
Sacrifice three other creatures: Transform Voldaren Pariah.
Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | James Ryman
                
                        
                    Assembled Alphas | Creature | Wolf | Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. | Christopher Moeller
                
                        
                    Bedlam Reveler | Creature | Devil Horror | This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. | Jama Jurabaev
                
                        
                    Collective Defiance | Sorcery |  | Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker. | Kieran Yanner
                
                        
                    Harmless Offering | Sorcery |  | Target opponent gains control of target permanent you control. | Howard Lyon
                
                        
                    Impetuous Devils | Creature | Devil | Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils. | Filip Burburan
                
                        
                    Stromkirk Occultist | Creature | Vampire Horror | Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Magali Villeneuve
                
                        
                    Hanweir Garrison | Creature | Human Soldier | Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.) | Vincent Proce
                
                        
                    Eldritch Evolution | Sorcery |  | As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. | Jason Rainville
                
                        
                    Emrakul's Evangel | Creature | Human Horror | {T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. | Jason Felix
                
                        
                    Permeating Mass | Creature | Spirit | Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. | Joseph Meehan
                
                        
                    Spirit of the Hunt | Creature | Wolf Spirit | Flash
When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. | Bastien L. Deharme
                
                        
                    Splendid Reclamation | Sorcery |  | Return all land cards from your graveyard to the battlefield tapped. | Wesley Burt
                
                        
                    Ulvenwald Observer | Creature | Treefolk | Whenever a creature you control with toughness 4 or greater dies, draw a card. | Jaime Jones
                
                        
                    Spell Queller | Creature | Spirit | Flash
Flying
When Spell Queller enters the battlefield, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. | Adam Paquette
                
                        
                    Heron's Grace Champion | Creature | Human Knight | Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. | Todd Lockwood
                
                        
                    Bloodhall Priest | Creature | Vampire Cleric | Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Mark Winters
                
                        
                    Lupine Prototype | Artifact Creature | Wolf Construct | Lupine Prototype can't attack or block unless a player has no cards in hand. | Deruchenko Alexander
                
                        
                    Soul Separator | Artifact |  | {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. | Daarken
                
                        
                    Stitcher's Graft | Artifact | Equipment | Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.
Equip {2} | Josh Hass
                
                        
                    Distended Mindbender | Creature | Eldrazi Insect | Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards. | Yohann Schepacz
                
                        
                    Elder Deep-Fiend | Creature | Eldrazi Octopus | Flash
Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, tap up to four target permanents. | Jason Felix
                
                        
                    Eternal Scourge | Creature | Eldrazi Horror | You may cast Eternal Scourge from exile.
When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. | Winona Nelson
                
                        
                    Geier Reach Sanitarium | Legendary Land |  | {T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card. | Cliff Childs
                
                        
                    Hanweir Battlements | Land |  | {T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. | Vincent Proce