
Abandon Reason | Instant | | Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Josh Hass

Alchemist's Greeting | Sorcery | | Alchemist's Greeting deals 4 damage to target creature.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Jakub Kasper

Assembled Alphas | Creature | Wolf | Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. | Christopher Moeller

Bedlam Reveler | Creature | Devil Horror | This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. | Jama Jurabaev

Blood Mist | Enchantment | | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. | Joseph Meehan

Bold Impaler | Creature | Vampire Knight | {2}{R}: Bold Impaler gets +2/+0 until end of turn. | Karl Kopinski

Borrowed Hostility | Instant | | Escalate {3} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn. | Volkan Baǵa

Brazen Wolves | Creature | Wolf | Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. | Nils Hamm

Collective Defiance | Sorcery | | Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker. | Kieran Yanner

Conduit of Storms | Creature | Werewolf Horror | Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.
{3}{R}{R}: Transform Conduit of Storms. | Raymond Swanland

Deranged Whelp | Creature | Wolf | Menace (This creature can't be blocked except by two or more creatures.) | Zoltan Boros

Distemper of the Blood | Sorcery | | Target creature gets +2/+2 and gains trample until end of turn.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Ben Maier

Falkenrath Reaver | Creature | Vampire | | Daarken

Furyblade Vampire | Creature | Vampire Berserker | Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. | Lius Lasahido

Galvanic Bombardment | Instant | | Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. | Terese Nielsen

Harmless Offering | Sorcery | | Target opponent gains control of target permanent you control. | Howard Lyon

Impetuous Devils | Creature | Devil | Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils. | Filip Burburan

Incendiary Flow | Sorcery | | Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. | Raymond Swanland

Insatiable Gorgers | Creature | Vampire Berserker | Insatiable Gorgers attacks each combat if able.
Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Nils Hamm

Make Mischief | Sorcery | | Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target." | Ben Maier

Mirrorwing Dragon | Creature | Dragon | Flying
Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. | Min Yum

Nahiri's Wrath | Sorcery | | As an additional cost to cast this spell, discard X cards.
Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers. | Chris Rahn

Otherworldly Outburst | Instant | | Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token. | Kieran Yanner

Prophetic Ravings | Enchantment | Aura | Enchant creature
Enchanted creature has haste and "{T}, Discard a card: Draw a card." | Lucas Graciano

Savage Alliance | Instant | | Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls. | Johann Bodin

Shreds of Sanity | Sorcery | | Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. | Yeong-Hao Han

Smoldering Werewolf | Creature | Werewolf Horror | When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.
{4}{R}{R}: Transform Smoldering Werewolf. | Zack Stella

Spreading Flames | Instant | | Spreading Flames deals 6 damage divided as you choose among any number of target creatures. | Chase Stone

Stensia Banquet | Sorcery | | Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card. | Greg Opalinski

Stensia Innkeeper | Creature | Vampire | When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. | Winona Nelson

Stromkirk Occultist | Creature | Vampire Horror | Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Magali Villeneuve

Thermo-Alchemist | Creature | Human Shaman | Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. | Raymond Swanland

Vildin-Pack Outcast | Creature | Werewolf Horror | Trample
{R}: Vildin-Pack Outcast gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast. | Jose Cabrera

Weaver of Lightning | Creature | Human Shaman | Reach
Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. | John Stanko

Hanweir Garrison | Creature | Human Soldier | Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
(Melds with Hanweir Battlements.) | Vincent Proce

Ride Down | Instant | | Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. | David Gaillet

Mercurial Geists | Creature | Spirit | Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. | Lake Hurwitz

Bloodhall Priest | Creature | Vampire Cleric | Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.
Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Mark Winters

Ulrich of the Krallenhorde | Legendary Creature | Human Werewolf | Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. | Slawomir Maniak

Hanweir Battlements | Land | | {T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. | Vincent Proce