
Collective Effort | Sorcery | | Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls. | Eric Deschamps

Deploy the Gatewatch | Sorcery | | Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | Wesley Burt

Ironwright's Cleansing | Sorcery | | Exile target artifact or enchantment. | John Stanko

Providence | Sorcery | | You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26. | Zack Stella

Spectral Reserves | Sorcery | | Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. | Seb McKinnon

Coax from the Blind Eternities | Sorcery | | You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand. | Jaime Jones

Contingency Plan | Sorcery | | Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) | Ryan Yee

Drag Under | Sorcery | | Return target creature to its owner's hand.
Draw a card. | Tianhua X

Take Inventory | Sorcery | | Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. | Greg Staples

Cemetery Recruitment | Sorcery | | Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. | Kieran Yanner

Certain Death | Sorcery | | Destroy target creature. Its controller loses 2 life and you gain 2 life. | Kev Walker

Collective Brutality | Sorcery | | Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life. | Johann Bodin

Dark Salvation | Sorcery | | Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. | Cynthia Sheppard

Prying Questions | Sorcery | | Target opponent loses 3 life and puts a card from their hand on top of their library. | David Palumbo

Rise from the Grave | Sorcery | | Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. | Kieran Yanner

Ruthless Disposal | Sorcery | | As an additional cost to cast this spell, discard a card and sacrifice a creature.
Two target creatures each get -13/-13 until end of turn. | Dave Kendall

Whispers of Emrakul | Sorcery | | Target opponent discards a card at random.
Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. | Jason Rainville

Alchemist's Greeting | Sorcery | | Alchemist's Greeting deals 4 damage to target creature.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Jakub Kasper

Collective Defiance | Sorcery | | Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker. | Kieran Yanner

Distemper of the Blood | Sorcery | | Target creature gets +2/+2 and gains trample until end of turn.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) | Ben Maier

Harmless Offering | Sorcery | | Target opponent gains control of target permanent you control. | Howard Lyon

Incendiary Flow | Sorcery | | Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. | Raymond Swanland

Make Mischief | Sorcery | | Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target." | Ben Maier

Nahiri's Wrath | Sorcery | | As an additional cost to cast this spell, discard X cards.
Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers. | Chris Rahn

Shreds of Sanity | Sorcery | | Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. | Yeong-Hao Han

Stensia Banquet | Sorcery | | Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card. | Greg Opalinski

Eldritch Evolution | Sorcery | | As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. | Jason Rainville

Prey Upon | Sorcery | | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) | Dave Kendall

Splendid Reclamation | Sorcery | | Return all land cards from your graveyard to the battlefield tapped. | Wesley Burt