Break Through the Line | Enchantment | | {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. | Clint Cearley
Mardu Runemark | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent. | Viktor Titov
Outpost Siege | Enchantment | | As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. | Daarken
Rageform | Enchantment | | When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) | Richard Wright