
Tidus, Blitzball Star | Legendary Creature | Human Warrior | Whenever an artifact you control enters, put a +1/+1 counter on Tidus.
Whenever Tidus attacks, tap target creature an opponent controls. | Nakamura8

Rufus Shinra | Legendary Creature | Human Noble | Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token. | Ittoku

Joshua, Phoenix's Dominant // Phoenix, Warden of Fire | Legendary Creature // Legendary Enchantment Creature | Human Noble Wizard // Saga Phoenix | When Joshua enters, discard up to two cards, then draw that many cards.
{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Rising Flames — Phoenix deals 2 damage to each opponent.
III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up).
Flying, lifelink | Lius Lasahido

Lightning, Army of One | Legendary Creature | Human Soldier | First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. | Shiyu

Serah Farron | Legendary Creature | Human Citizen | The first legendary creature spell you cast each turn costs {2} less to cast.
At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. | Carissa Susilo

Emet-Selch, Unsundered // Hades, Sorcerer of Eld | Legendary Creature // Legendary Creature | Elder Wizard // Avatar | Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. // Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead. | Néstor Ossandón Leal

Locke Cole | Legendary Creature | Human Rogue | Deathtouch, lifelink
Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card. | AKAGI

Shantotto, Tactician Magician | Legendary Creature | Dwarf Wizard | Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card. | Joshua Raphael

Vivi Ornitier | Legendary Creature | Wizard | {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent. | Toni Infante

Ignis Scientia | Legendary Creature | Human Advisor | When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token. | Mingchen Shen

Exdeath, Void Warlock // Neo Exdeath, Dimension's End | Legendary Creature // Legendary Creature | Spirit Warlock // Spirit Avatar | When Exdeath enters, you gain 3 life.
At the beginning of your end step, if there are six or more permanent cards in your graveyard, transform Exdeath. // Trample
Neo Exdeath's power is equal to the number of permanent cards in your graveyard. | Jessica Fong

Balthier and Fran | Legendary Creature | Human Rabbit | Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. | Arif Wijaya

Terra, Magical Adept // Esper Terra | Legendary Creature // Legendary Enchantment Creature | Human Wizard Warrior // Saga Wizard | When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).
Flying | Clare Wong