Final Fantasy: Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel | Legendary Creature // Legendary Creature | Human Avatar Soldier // Angel Nightmare Avatar | Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. // Flying Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. | Wisnu Tan
Final Fantasy: Emet-Selch, Unsundered // Hades, Sorcerer of Eld
Emet-Selch, Unsundered // Hades, Sorcerer of Eld | Legendary Creature // Legendary Creature | Elder Wizard // Avatar | Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. // Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. | Néstor Ossandón Leal
Final Fantasy: Terra, Magical Adept // Esper Terra
Terra, Magical Adept // Esper Terra | Legendary Creature // Legendary Enchantment Creature | Human Wizard Warrior // Saga Wizard | When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying | Clare Wong
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