
Sidequest: Catch a Fish | Enchantment | | At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. | Gal Or

Summon: Choco/Mog | Enchantment Creature | Saga Bird Moogle | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn. | Madeline Boni

Jill, Shiva's Dominant // Shiva, Warden of Ice | Legendary Creature // Legendary Enchantment Creature | Human Noble Warrior // Saga Elemental | When Jill enters, return up to one other target nonland permanent to its owner's hand.
{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). | Arif Wijaya

Stuck in Summoner's Sanctum | Enchantment | Aura | Flash
Enchant artifact or creature
When this Aura enters, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. | Susumu Kuroi

Sidequest: Play Blitzball | Enchantment | | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control. | Ittoku

Summon: G.F. Ifrit | Enchantment Creature | Saga Demon | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — You may discard a card. If you do, draw a card.
III, IV — Add {R}. | Lordigan

Summon: Fenrir | Enchantment Creature | Saga Wolf | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power. | Chun Lo

Joshua, Phoenix's Dominant // Phoenix, Warden of Fire | Legendary Creature // Legendary Enchantment Creature | Human Noble Wizard // Saga Phoenix | When Joshua enters, discard up to two cards, then draw that many cards.
{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Rising Flames — Phoenix deals 2 damage to each opponent.
III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up).
Flying, lifelink | Lius Lasahido

Terra, Magical Adept // Esper Terra | Legendary Creature // Legendary Enchantment Creature | Human Wizard Warrior // Saga Wizard | When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).
Flying | Clare Wong