
Firion, Wild Rose Warrior | Legendary Creature | Human Rebel Warrior | Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. | Elizabeth Peiró

Vaan, Street Thief | Legendary Creature | Human Scout | Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control. | Jake Murray

Zell Dincht | Legendary Creature | Human Monk | You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand. | Kevin Sidharta

Joshua, Phoenix's Dominant | Legendary Creature | Human Noble Wizard | When Joshua enters, discard up to two cards, then draw that many cards.
{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. | Lius Lasahido

Balthier and Fran | Legendary Creature | Human Rabbit | Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. | Arif Wijaya

Lindblum, Industrial Regency | Land | Town | This land enters tapped.
{T}: Add {R}. | Piotr Dura