
Firion, Wild Rose Warrior | Legendary Creature | Human Rebel Warrior | Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. | Elizabeth Peiró

Laughing Mad | Instant | | As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) | RARE ENGINE

Mysidian Elder | Creature | Human Wizard | When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." | David Astruga

Queen Brahne | Legendary Creature | Human Noble | Prowess
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." | Lorenzo Mastroianni

Samurai's Katana | Artifact | Equipment | Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip {5} | Smirtouille

Sidequest: Play Blitzball | Enchantment | | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control. | Ittoku

Summon: G.F. Ifrit | Enchantment Creature | Saga Demon | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — You may discard a card. If you do, draw a card.
III, IV — Add {R}. | Lordigan

Unexpected Request | Sorcery | | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step. | Ignatius Budi

Vaan, Street Thief | Legendary Creature | Human Scout | Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control. | Jake Murray

Zell Dincht | Legendary Creature | Human Monk | You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand. | Kevin Sidharta

Joshua, Phoenix's Dominant | Legendary Creature | Human Noble Wizard | When Joshua enters, discard up to two cards, then draw that many cards.
{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. | Lius Lasahido

Lightning, Army of One | Legendary Creature | Human Soldier | First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. | Shiyu

Shantotto, Tactician Magician | Legendary Creature | Dwarf Wizard | Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card. | Joshua Raphael

Vivi Ornitier | Legendary Creature | Wizard | {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent. | Toni Infante

Balthier and Fran | Legendary Creature | Human Rabbit | Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. | Arif Wijaya

Terra, Magical Adept | Legendary Creature | Human Wizard Warrior | When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. | Clare Wong

Lindblum, Industrial Regency | Land | Town | This land enters tapped.
{T}: Add {R}. | Piotr Dura