Summon: Leviathan | Enchantment Creature | Saga Leviathan | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward {2} | OTUMAMI
                
                        
                    Summon: Anima | Enchantment Creature | Saga Horror | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace | Esuthio
                
                        
                    Summon: Primal Odin | Enchantment Creature | Saga Knight | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life. | Nino Is
                
                        
                    Clive, Ifrit's Dominant // Ifrit, Warden of Inferno | Legendary Creature // Legendary Enchantment Creature | Human Noble Warrior // Saga Demon | When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up). | Nino Is
                
                        
                    Triple Triad | Enchantment |  | At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs. | Ben Wootten
                
                        
                    A Realm Reborn | Enchantment |  | Other permanents you control have "{T}: Add one mana of any color." | Anna Podedworna