
Aerith Gainsborough | Legendary Creature | Human Cleric | Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. | Nakamura8

Dion, Bahamut's Dominant // Bahamut, Warden of Light | Legendary Creature // Legendary Enchantment Creature | Human Noble Knight // Saga Dragon | Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying | Kevin Glint

From Father to Son | Sorcery | | Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Jeremy Chong

Machinist's Arsenal | Artifact | Equipment | Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) | Thanh Tuấn

Minwu, White Mage | Legendary Creature | Human Cleric | Vigilance, lifelink
Whenever you gain life, put a +1/+1 counter on each Cleric you control. | Josu Hernaiz

Moogles' Valor | Instant | | For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn. | Kotakan

Stiltzkin, Moogle Merchant | Legendary Creature | Moogle | Lifelink
{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. | Hendry Iwanaga

Ultima | Sorcery | | Destroy all artifacts and creatures. End the turn. | Gintas Galvanauskas

Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal | Legendary Creature // Legendary Creature | Elder Wizard // God | Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering — {7}, {T}: Exile target nonland permanent. Transform Venat. Activate only as a sorcery. // Indestructible
Blessing of Light — At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card. | Colin Boyer

The Wind Crystal | Legendary Artifact | | White spells you cast cost {1} less to cast.
If you would gain life, you gain twice that much life instead.
{4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn. | Pablo Mendoza

Rosa, Resolute White Mage | Legendary Creature | Human Noble Cleric | Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.) | Christian Angel

Astrologian's Planisphere | Artifact | Equipment | Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip {2} | Josephine Chang

Edgar, King of Figaro | Legendary Creature | Human Artificer Noble | When Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips. | Jake Murray

Jill, Shiva's Dominant // Shiva, Warden of Ice | Legendary Creature // Legendary Enchantment Creature | Human Noble Warrior // Saga Elemental | When Jill enters, return up to one other target nonland permanent to its owner's hand.
{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). | Arif Wijaya

Louisoix's Sacrifice | Instant | | As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}.
Counter target activated ability, triggered ability, or noncreature spell. | Mintautas Šukys

The Lunar Whale | Legendary Artifact | Vehicle | Flying
You may look at the top card of your library any time.
As long as The Lunar Whale attacked this turn, you may play the top card of your library.
Crew 1 | Fiona Hsieh

Matoya, Archon Elder | Legendary Creature | Human Warlock | Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.) | Luisa J. Preissler

Memories Returning | Sorcery | | Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.
Flashback {7}{U}{U} | Grace Zhu

Summon: Leviathan | Enchantment Creature | Saga Leviathan | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward {2} | OTUMAMI

The Water Crystal | Legendary Artifact | | Blue spells you cast cost {1} less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
{4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand. | Pablo Mendoza

Ardyn, the Usurper | Legendary Creature | Elder Human Noble | Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. | Russell Lu

Cecil, Dark Knight // Cecil, Redeemed Paladin | Legendary Creature // Legendary Creature | Human Knight // Human Knight | Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. // Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. | Josu Hernaiz

The Darkness Crystal | Legendary Artifact | | Black spells you cast cost {1} less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
{4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it. | Pablo Mendoza

Jecht, Reluctant Guardian // Braska's Final Aeon | Legendary Creature // Legendary Enchantment Creature | Human Warrior // Saga Nightmare | Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control. // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Jecht Beam — Each opponent discards a card and you draw a card.
III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.
Menace | Michael MacRae

Kain, Traitorous Dragoon | Legendary Creature | Human Knight | Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life. | Russell Dongjun Lu

Ninja's Blades | Artifact | Equipment | Job select
Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value."
Mutsunokami — Equip {2} | Immanuela Crovius

Summon: Primal Odin | Enchantment Creature | Saga Knight | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life. | Nino Is

Vincent Valentine // Galian Beast | Legendary Creature // Legendary Creature | Assassin // Werewolf Beast | Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it. // Trample, lifelink
When Galian Beast dies, return it to the battlefield tapped (front face up). | Norikatsu Miyoshi

Zenos yae Galvus | Legendary Creature | Human Noble Warrior | My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2.
When the chosen creature leaves the battlefield, transform Zenos yae Galvus. | Alexander Mokhov

Zodiark, Umbral God | Legendary Creature | God | Indestructible
When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.
Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark. | AKAGI

The Fire Crystal | Legendary Artifact | | Red spells you cast cost {1} less to cast.
Creatures you control have haste.
{4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step. | Pablo Mendoza

Firion, Wild Rose Warrior | Legendary Creature | Human Rebel Warrior | Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep. | Elizabeth Peiró

Gilgamesh, Master-at-Arms | Legendary Creature | Human Samurai | Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control. | Lorenzo Mastroianni

Raubahn, Bull of Ala Mhigo | Legendary Creature | Human Warrior | Ward—Pay life equal to Raubahn's power.
Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature. | Julia Vasilyeva

Seifer Almasy | Legendary Creature | Human Knight | Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. | Kotetsu Kinoshita

Summon: Brynhildr | Enchantment Creature | Saga Knight | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn. | Kevin Glint

Summon: G.F. Cerberus | Enchantment Creature | Saga Dog | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies. | Kevin Glint

Triple Triad | Enchantment | | At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs. | Ben Wootten

Vaan, Street Thief | Legendary Creature | Human Scout | Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control. | Jake Murray

Zell Dincht | Legendary Creature | Human Monk | You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand. | Kevin Sidharta

Bartz and Boko | Legendary Creature | Human Bird | Affinity for Birds (This spell costs {1} less to cast for each Bird you control.)
When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls. | Ryuichi Sakuma

The Earth Crystal | Legendary Artifact | | Green spells you cast cost {1} less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
{4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control. | Pablo Mendoza

Esper Origins // Summon: Esper Maduin | Sorcery // Enchantment Creature | // Saga Elemental | Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add {G}{G}.
III — Other creatures you control get +2/+2 and gain trample until end of turn. | Solan

Jumbo Cactuar | Creature | Plant | 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn. | Jason Kiantoro

A Realm Reborn | Enchantment | | Other permanents you control have "{T}: Add one mana of any color." | Anna Podedworna

Sazh Katzroy | Legendary Creature | Human Pilot | When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. | Colin Boyer

Summon: Titan | Enchantment Creature | Saga Giant | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample | Andreia Ugrai

Summoner's Grimoire | Artifact | Equipment | Job select
Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking."
Abraxas — Equip {3} | Daniel Correia

Tifa Lockhart | Legendary Creature | Human Monk | Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn. | Laurel Austin

Hope Estheim | Legendary Creature | Human Wizard | Lifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn. | Fariba Khamseh

Squall, SeeD Mercenary | Legendary Creature | Human Knight Mercenary | Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. | Yuu Fujiki

Joshua, Phoenix's Dominant // Phoenix, Warden of Fire | Legendary Creature // Legendary Enchantment Creature | Human Noble Wizard // Saga Phoenix | When Joshua enters, discard up to two cards, then draw that many cards.
{3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.)
I, II — Rising Flames — Phoenix deals 2 damage to each opponent.
III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up).
Flying, lifelink | Lius Lasahido

Serah Farron | Legendary Creature | Human Citizen | The first legendary creature spell you cast each turn costs {2} less to cast.
At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. | Carissa Susilo

Golbez, Crystal Collector | Legendary Creature | Human Wizard | Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power. | Bachzim

Tellah, Great Sage | Legendary Creature | Human Wizard | Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent. | Yumi Yaoshida

The Wandering Minstrel | Legendary Creature | Human Bard | Lands you control enter untapped.
The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.
{3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control. | Thanh Tuấn

Kuja, Genome Sorcerer // Trance Kuja, Fate Defied | Legendary Creature // Legendary Creature | Human Mutant Wizard // Avatar Wizard | At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. // Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. | Joshua Raphael

Jenova, Ancient Calamity | Legendary Creature | Alien | At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.
Whenever a Mutant you control dies during your turn, you draw cards equal to its power. | Ignatius Budi

Balthier and Fran | Legendary Creature | Human Rabbit | Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase. | Arif Wijaya

Noctis, Prince of Lucis | Legendary Creature | Human Noble | Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. | Jeremy Chong

Choco, Seeker of Paradise | Legendary Creature | Bird | Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn. | Miho Midorikawa

Sin, Spira's Punishment | Legendary Creature | Leviathan Avatar | Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process. | John Tedrick

Excalibur II | Legendary Artifact | Equipment | Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip {3} | Russell Dongjun Lu

Genji Glove | Artifact | Equipment | Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip {3} | Elizabeth Peiró

The Masamune | Legendary Artifact | Equipment | As long as equipped creature is attacking, it has first strike and must be blocked if able.
Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."
Equip {2} | Masateru Ikeda

The Regalia | Legendary Artifact | Vehicle | Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1 | Jonas De Ro

Ultima, Origin of Oblivion | Legendary Creature | God | Flying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."
Whenever you tap a land for {C}, add an additional {C}. | Russell Lu

Balamb Garden, SeeD Academy | Land | Town | This land enters tapped.
{T}: Add {G} or {U}.
{5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control. | Jonas De Ro

Clive's Hideaway | Land | Town | Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
{T}: Add {C}.
{2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures. | Jonas De Ro

Ishgard, the Holy See | Land | Town | This land enters tapped.
{T}: Add {W}. | KOHEI YAMADA

Jidoor, Aristocratic Capital | Land | Town | This land enters tapped.
{T}: Add {U}. | Erikas Perl

Lindblum, Industrial Regency | Land | Town | This land enters tapped.
{T}: Add {R}. | Piotr Dura

Midgar, City of Mako | Land | Town | This land enters tapped.
{T}: Add {B}. | Anthony Devine

Starting Town | Land | Town | This land enters tapped unless it's your first, second, or third turn of the game.
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. | Hristo D. Chukov

Zanarkand, Ancient Metropolis | Land | Town | This land enters tapped.
{T}: Add {G}. | Erikas Perl

Ishgard, the Holy See | Land | Town | This land enters tapped.
{T}: Add {W}. | David Frasheski