
Call of the Nightwing | Sorcery | | Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Adam Paquette

Mind Grind | Sorcery | | Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. | Daarken

Paranoid Delusions | Sorcery | | Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Christopher Moeller

Whispering Madness | Sorcery | | Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Clint Cearley

Coerced Confession | Sorcery | | Target player mills four cards. You draw a card for each creature card put into their graveyard this way. | Mathias Kollros

Unexpected Results | Sorcery | | Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. | Mike Bierek

Urban Evolution | Sorcery | | Draw three cards. You may play an additional land this turn. | Eytan Zana