Enter the Infinite | Sorcery |  | Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. | Terese Nielsen
                
                                     LSV
                        
                    Hands of Binding | Sorcery |  | Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Raymond Swanland
                
                        
                    Last Thoughts | Sorcery |  | Draw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Peter Mohrbacher
                
                        
                    Stolen Identity | Sorcery |  | Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Clint Cearley
                
                        
                    Voidwalk | Sorcery |  | Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | James Ryman
                
                        
                    Call of the Nightwing | Sorcery |  | Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Adam Paquette
                
                        
                    Mind Grind | Sorcery |  | Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. | Daarken
                
                        
                    Paranoid Delusions | Sorcery |  | Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Christopher Moeller
                
                        
                    Whispering Madness | Sorcery |  | Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Clint Cearley
                
                        
                    Coerced Confession | Sorcery |  | Target player mills four cards. You draw a card for each creature card put into their graveyard this way. | Mathias Kollros
                
                        
                    Unexpected Results | Sorcery |  | Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. | Mike Bierek
                
                                    1 LSV
                        
                    Urban Evolution | Sorcery |  | Draw three cards. You may play an additional land this turn. | Eytan Zana
                
                                    2 LSV