Diluvian Primordial | Creature | Avatar | Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. | Stephan Martiniere
Realmwright | Creature | Vedalken Wizard | As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types. | Slawomir Maniak
Simic Manipulator | Creature | Mutant Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. | Maciej Kuciara
Stolen Identity | Sorcery | | Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Clint Cearley
Consuming Aberration | Creature | Horror | Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. | Karl Kopinski
Mind Grind | Sorcery | | Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. | Daarken
Soul Ransom | Enchantment | Aura | Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability. | Steve Argyle
Whispering Madness | Sorcery | | Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Clint Cearley
Nightveil Specter | Creature | Specter | Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with Nightveil Specter. | Min Yum
Biovisionary | Creature | Human Wizard | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. | Ryan Barger
Fathom Mage | Creature | Human Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. | Ryan Pancoast
Mystic Genesis | Instant | | Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value. | Mike Bierek
Unexpected Results | Sorcery | | Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. | Mike Bierek
Biomass Mutation | Instant | | Creatures you control have base power and toughness X/X until end of turn. | Dan Scott
Breeding Pool | Land | Forest Island | ({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Mike Bierek
Watery Grave | Land | Island Swamp | ({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Raymond Swanland