Angelic Skirmisher | Creature | Angel | Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. | David Rapoza
Blind Obedience | Enchantment | | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped. | Seb McKinnon
Frontline Medic | Creature | Human Cleric | Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. | Willian Murai
Luminate Primordial | Creature | Avatar | Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. | Stephan Martiniere
Diluvian Primordial | Creature | Avatar | Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. | Stephan Martiniere
Realmwright | Creature | Vedalken Wizard | As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types. | Slawomir Maniak
Simic Manipulator | Creature | Mutant Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. | Maciej Kuciara
Stolen Identity | Sorcery | | Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Clint Cearley
Crypt Ghast | Creature | Spirit | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional {B}. | Chris Rahn
Ogre Slumlord | Creature | Ogre Rogue | Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch. | Trevor Claxton
Sepulchral Primordial | Creature | Avatar | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. | Stephan Martiniere
Undercity Plague | Sorcery | | Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Vincent Proce
Five-Alarm Fire | Enchantment | | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. | Karl Kopinski
Legion Loyalist | Creature | Goblin Soldier | Haste
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. | Eric Deschamps
Molten Primordial | Creature | Avatar | Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. | Stephan Martiniere
Wrecking Ogre | Creature | Ogre Warrior | Double strike
Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. | Nils Hamm
Gyre Sage | Creature | Elf Druid | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on Gyre Sage. | Tyler Jacobson
Ooze Flux | Enchantment | | {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way. | Zoltan Boros
Skarrg Goliath | Creature | Beast | Trample
Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. | Scott Chou
Sylvan Primordial | Creature | Avatar | Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle. | Stephan Martiniere
Alms Beast | Creature | Beast | Creatures blocking or blocked by Alms Beast have lifelink. | Dan Scott
High Priest of Penance | Creature | Human Cleric | Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. | Mark Zug
Merciless Eviction | Sorcery | | Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers. | Richard Wright
Treasury Thrull | Creature | Thrull | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. | Mark Zug
Immortal Servitude | Sorcery | | Return each creature card with mana value X from your graveyard to the battlefield. | Seb McKinnon
Assemble the Legion | Enchantment | | At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. | Eric Deschamps
Firemane Avenger | Creature | Angel | Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. | Wayne Reynolds
Foundry Champion | Creature | Elemental Soldier | When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn. | Todd Lockwood
Spark Trooper | Creature | Elemental Soldier | Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper. | James Ryman
Boros Reckoner | Creature | Minotaur Wizard | Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn. | Howard Lyon
Consuming Aberration | Creature | Horror | Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. | Karl Kopinski
Mind Grind | Sorcery | | Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. | Daarken
Soul Ransom | Enchantment | Aura | Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability. | Steve Argyle
Whispering Madness | Sorcery | | Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) | Clint Cearley
Nightveil Specter | Creature | Specter | Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with Nightveil Specter. | Min Yum
Biovisionary | Creature | Human Wizard | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. | Ryan Barger
Fathom Mage | Creature | Human Wizard | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. | Ryan Pancoast
Mystic Genesis | Instant | | Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value. | Mike Bierek
Unexpected Results | Sorcery | | Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. | Mike Bierek
Biomass Mutation | Instant | | Creatures you control have base power and toughness X/X until end of turn. | Dan Scott
Clan Defiance | Sorcery | | Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker. | Daarken
Gruul Ragebeast | Creature | Beast | Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. | Dave Kendall
Rubblehulk | Creature | Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. | Raymond Swanland
Signal the Clans | Instant | | Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. | Dave Kendall
Rubblebelt Raiders | Creature | Human Warrior | Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. | Chippy
Glaring Spotlight | Artifact | | Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn. | Adam Paquette
Illusionist's Bracers | Artifact | Equipment | Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3} | Svetlin Velinov
Breeding Pool | Land | Forest Island | ({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Mike Bierek
Godless Shrine | Land | Plains Swamp | ({T}: Add {W} or {B}.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Cliff Childs
Sacred Foundry | Land | Mountain Plains | ({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Sam Burley
Stomping Ground | Land | Mountain Forest | ({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | David Palumbo
Thespian's Stage | Land | | {T}: Add {C}.
{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. | John Avon
Watery Grave | Land | Island Swamp | ({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Raymond Swanland