Bomber Corps | Creature | Human Soldier | Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target. | Chase Stone
                
                        
                    Cinder Elemental | Creature | Elemental | {X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target. | Svetlin Velinov
                
                        
                    Ember Beast | Creature | Beast | Ember Beast can't attack or block alone. | David Rapoza
                
                        
                    Firefist Striker | Creature | Human Soldier | Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. | Tyler Jacobson
                
                        
                    Foundry Street Denizen | Creature | Goblin Warrior | Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. | Raoul Vitale
                
                        
                    Hellkite Tyrant | Creature | Dragon | Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. | Aleksi Briclot
                
                        
                    Hellraiser Goblin | Creature | Goblin Berserker | Creatures you control have haste and attack each combat if able. | Karl Kopinski
                
                        
                    Legion Loyalist | Creature | Goblin Soldier | Haste
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. | Eric Deschamps
                
                                    4 LSV
                        
                    Molten Primordial | Creature | Avatar | Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. | Stephan Martiniere
                
                        
                    Ripscale Predator | Creature | Dinosaur | Menace (This creature can't be blocked except by two or more creatures.) | Volkan Baǵa
                
                        
                    Scorchwalker | Creature | Elemental | Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. | Anthony Palumbo
                
                        
                    Skinbrand Goblin | Creature | Goblin Warrior | Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. | Marco Nelor
                
                        
                    Towering Thunderfist | Creature | Giant Soldier | {W}: Towering Thunderfist gains vigilance until end of turn. | Zoltan Boros
                
                        
                    Viashino Shanktail | Creature | Viashino Warrior | First strike
Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. | Kev Walker
                
                        
                    Warmind Infantry | Creature | Elemental Soldier | Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. | Greg Staples
                
                        
                    Wrecking Ogre | Creature | Ogre Warrior | Double strike
Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. | Nils Hamm
                
                        
                    Disciple of the Old Ways | Creature | Human Warrior | {R}: Disciple of the Old Ways gains first strike until end of turn. | Anthony Palumbo
                
                        
                    Aurelia, the Warleader | Legendary Creature | Angel | Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. | Slawomir Maniak
                
                        
                    Firemane Avenger | Creature | Angel | Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. | Wayne Reynolds
                
                        
                    Fortress Cyclops | Creature | Cyclops Soldier | Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. | Maciej Kuciara
                
                        
                    Foundry Champion | Creature | Elemental Soldier | When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn. | Todd Lockwood
                
                        
                    Ordruun Veteran | Creature | Minotaur Soldier | Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) | Greg Staples
                
                        
                    Skyknight Legionnaire | Creature | Human Knight | Flying, haste | Anthony Palumbo
                
                        
                    Spark Trooper | Creature | Elemental Soldier | Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper. | James Ryman
                
                        
                    Sunhome Guildmage | Creature | Human Wizard | {1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. | Eric Deschamps
                
                        
                    Truefire Paladin | Creature | Human Knight | Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn. | Michael C. Hayes
                
                        
                    Wojek Halberdiers | Creature | Human Soldier | Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. | Nic Klein
                
                        
                    Boros Reckoner | Creature | Minotaur Wizard | Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn. | Howard Lyon
                
                                    4 LSV
                        
                    Borborygmos Enraged | Legendary Creature | Cyclops | Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target. | Aleksi Briclot
                
                        
                    Ghor-Clan Rampager | Creature | Beast | Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. | Charles Urbach
                
                                    3.5 LSV
                        
                    Gruul Ragebeast | Creature | Beast | Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. | Dave Kendall
                
                        
                    Rubblehulk | Creature | Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. | Raymond Swanland
                
                        
                    Ruination Wurm | Creature | Wurm |  | Dave Kendall
                
                        
                    Skarrg Guildmage | Creature | Human Shaman | {R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. | Aleksi Briclot
                
                        
                    Zhur-Taa Swine | Creature | Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. | Yeong-Hao Han
                
                        
                    Burning-Tree Emissary | Creature | Human Shaman | When Burning-Tree Emissary enters the battlefield, add {R}{G}. | Izzy
                
                        
                    Rubblebelt Raiders | Creature | Human Warrior | Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. | Chippy
                
                                    3.5 LSV