Act of Treason | Sorcery |  | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) | Matt Stewart
                
                        
                    Bomber Corps | Creature | Human Soldier | Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target. | Chase Stone
                
                        
                    Cinder Elemental | Creature | Elemental | {X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target. | Svetlin Velinov
                
                        
                    Crackling Perimeter | Enchantment |  | Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. | Yeong-Hao Han
                
                        
                    Ember Beast | Creature | Beast | Ember Beast can't attack or block alone. | David Rapoza
                
                        
                    Firefist Striker | Creature | Human Soldier | Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. | Tyler Jacobson
                
                        
                    Five-Alarm Fire | Enchantment |  | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. | Karl Kopinski
                
                        
                    Foundry Street Denizen | Creature | Goblin Warrior | Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. | Raoul Vitale
                
                        
                    Furious Resistance | Instant |  | Target blocking creature gets +3/+0 and gains first strike until end of turn. | Slawomir Maniak
                
                        
                    Hellkite Tyrant | Creature | Dragon | Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. | Aleksi Briclot
                
                        
                    Hellraiser Goblin | Creature | Goblin Berserker | Creatures you control have haste and attack each combat if able. | Karl Kopinski
                
                        
                    Homing Lightning | Instant |  | Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. | Slawomir Maniak
                
                        
                    Legion Loyalist | Creature | Goblin Soldier | Haste
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. | Eric Deschamps
                
                                    4 LSV
                        
                    Madcap Skills | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+0 and has menace. | Anthony Palumbo
                
                        
                    Mark for Death | Sorcery |  | Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. | Mathias Kollros
                
                        
                    Massive Raid | Instant |  | Massive Raid deals damage to any target equal to the number of creatures you control. | Zoltan Boros
                
                        
                    Molten Primordial | Creature | Avatar | Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. | Stephan Martiniere
                
                        
                    Mugging | Sorcery |  | Mugging deals 2 damage to target creature. That creature can't block this turn. | Greg Staples
                
                        
                    Ripscale Predator | Creature | Dinosaur | Menace (This creature can't be blocked except by two or more creatures.) | Volkan Baǵa
                
                        
                    Scorchwalker | Creature | Elemental | Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. | Anthony Palumbo
                
                        
                    Skinbrand Goblin | Creature | Goblin Warrior | Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. | Marco Nelor
                
                        
                    Skullcrack | Instant |  | Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker. | Dave Kendall
                
                        
                    Structural Collapse | Sorcery |  | Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. | Sam Burley
                
                        
                    Tin Street Market | Enchantment | Aura | Enchant land
Enchanted land has "{T}, Discard a card: Draw a card." | Noah Bradley
                
                        
                    Towering Thunderfist | Creature | Giant Soldier | {W}: Towering Thunderfist gains vigilance until end of turn. | Zoltan Boros
                
                        
                    Viashino Shanktail | Creature | Viashino Warrior | First strike
Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. | Kev Walker
                
                        
                    Warmind Infantry | Creature | Elemental Soldier | Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. | Greg Staples
                
                        
                    Wrecking Ogre | Creature | Ogre Warrior | Double strike
Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. | Nils Hamm
                
                        
                    Disciple of the Old Ways | Creature | Human Warrior | {R}: Disciple of the Old Ways gains first strike until end of turn. | Anthony Palumbo
                
                        
                    Assemble the Legion | Enchantment |  | At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. | Eric Deschamps
                
                                    4 LSV
                        
                    Aurelia, the Warleader | Legendary Creature | Angel | Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. | Slawomir Maniak
                
                        
                    Aurelia's Fury | Instant |  | Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. | Tyler Jacobson
                
                                    4 LSV
                        
                    Boros Charm | Instant |  | Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn. | Zoltan Boros
                
                        
                    Firemane Avenger | Creature | Angel | Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. | Wayne Reynolds
                
                        
                    Fortress Cyclops | Creature | Cyclops Soldier | Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. | Maciej Kuciara
                
                        
                    Foundry Champion | Creature | Elemental Soldier | When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn. | Todd Lockwood
                
                        
                    Martial Glory | Instant |  | Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn. | Raymond Swanland
                
                                    2 LSV
                        
                    Ordruun Veteran | Creature | Minotaur Soldier | Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) | Greg Staples
                
                        
                    Skyknight Legionnaire | Creature | Human Knight | Flying, haste | Anthony Palumbo
                
                        
                    Spark Trooper | Creature | Elemental Soldier | Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper. | James Ryman
                
                        
                    Sunhome Guildmage | Creature | Human Wizard | {1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. | Eric Deschamps
                
                        
                    Truefire Paladin | Creature | Human Knight | Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn. | Michael C. Hayes
                
                        
                    Wojek Halberdiers | Creature | Human Soldier | Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. | Nic Klein
                
                        
                    Arrows of Justice | Instant |  | Arrows of Justice deals 4 damage to target attacking or blocking creature. | James Ryman
                
                        
                    Boros Reckoner | Creature | Minotaur Wizard | Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn. | Howard Lyon
                
                                    4 LSV
                        
                    Shattering Blow | Instant |  | Exile target artifact. | Steve Prescott
                
                        
                    Borborygmos Enraged | Legendary Creature | Cyclops | Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target. | Aleksi Briclot
                
                        
                    Clan Defiance | Sorcery |  | Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker. | Daarken
                
                        
                    Domri Rade | Legendary Planeswalker | Domri | +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." | Tyler Jacobson
                
                                    3 LSV
                        
                    Frenzied Tilling | Sorcery |  | Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | Noah Bradley
                
                        
                    Ghor-Clan Rampager | Creature | Beast | Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. | Charles Urbach
                
                                    3.5 LSV
                        
                    Ground Assault | Sorcery |  | Ground Assault deals damage to target creature equal to the number of lands you control. | Karl Kopinski
                
                        
                    Gruul Charm | Instant |  | Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying. | Zoltan Boros
                
                        
                    Gruul Ragebeast | Creature | Beast | Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. | Dave Kendall
                
                        
                    Primal Visitation | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+3 and has haste. | Christopher Moeller
                
                        
                    Rubblehulk | Creature | Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. | Raymond Swanland
                
                        
                    Ruination Wurm | Creature | Wurm |  | Dave Kendall
                
                        
                    Signal the Clans | Instant |  | Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. | Dave Kendall
                
                        
                    Skarrg Guildmage | Creature | Human Shaman | {R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. | Aleksi Briclot
                
                        
                    Zhur-Taa Swine | Creature | Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. | Yeong-Hao Han
                
                        
                    Burning-Tree Emissary | Creature | Human Shaman | When Burning-Tree Emissary enters the battlefield, add {R}{G}. | Izzy
                
                        
                    Pit Fight | Instant |  | Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) | Matt Stewart
                
                        
                    Rubblebelt Raiders | Creature | Human Warrior | Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. | Chippy
                
                                    3.5 LSV
                        
                    Boros Keyrune | Artifact |  | {T}: Add {R} or {W}.
{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) | Daniel Ljunggren
                
                        
                    Gruul Keyrune | Artifact |  | {T}: Add {R} or {G}.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. | Daniel Ljunggren
                
                        
                    Boros Guildgate | Land | Gate | Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}. | Noah Bradley
                
                                    3 LSV
                        
                    Gruul Guildgate | Land | Gate | Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}. | Randy Gallegos
                
                                    3 LSV
                        
                    Sacred Foundry | Land | Mountain Plains | ({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | Sam Burley
                
                        
                    Stomping Ground | Land | Mountain Forest | ({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. | David Palumbo