Assemble the Legion | Enchantment |  | At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion. | Eric Deschamps
                
                                    4 LSV
                        
                    Aurelia, the Warleader | Legendary Creature | Angel | Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. | Slawomir Maniak
                
                        
                    Aurelia's Fury | Instant |  | Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. | Tyler Jacobson
                
                                    4 LSV
                        
                    Boros Charm | Instant |  | Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn. | Zoltan Boros
                
                        
                    Firemane Avenger | Creature | Angel | Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. | Wayne Reynolds
                
                        
                    Fortress Cyclops | Creature | Cyclops Soldier | Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. | Maciej Kuciara
                
                        
                    Foundry Champion | Creature | Elemental Soldier | When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn. | Todd Lockwood
                
                        
                    Martial Glory | Instant |  | Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn. | Raymond Swanland
                
                                    2 LSV
                        
                    Ordruun Veteran | Creature | Minotaur Soldier | Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) | Greg Staples
                
                        
                    Skyknight Legionnaire | Creature | Human Knight | Flying, haste | Anthony Palumbo
                
                        
                    Spark Trooper | Creature | Elemental Soldier | Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper. | James Ryman
                
                        
                    Sunhome Guildmage | Creature | Human Wizard | {1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. | Eric Deschamps
                
                        
                    Truefire Paladin | Creature | Human Knight | Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn. | Michael C. Hayes
                
                        
                    Wojek Halberdiers | Creature | Human Soldier | Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. | Nic Klein
                
                        
                    Arrows of Justice | Instant |  | Arrows of Justice deals 4 damage to target attacking or blocking creature. | James Ryman
                
                        
                    Boros Reckoner | Creature | Minotaur Wizard | Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
{R/W}: Boros Reckoner gains first strike until end of turn. | Howard Lyon
                
                                    4 LSV
                        
                    Shattering Blow | Instant |  | Exile target artifact. | Steve Prescott
                
                        
                    Borborygmos Enraged | Legendary Creature | Cyclops | Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target. | Aleksi Briclot
                
                        
                    Clan Defiance | Sorcery |  | Choose one or more —
• Clan Defiance deals X damage to target creature with flying.
• Clan Defiance deals X damage to target creature without flying.
• Clan Defiance deals X damage to target player or planeswalker. | Daarken
                
                        
                    Domri Rade | Legendary Planeswalker | Domri | +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
−2: Target creature you control fights another target creature.
−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." | Tyler Jacobson
                
                                    3 LSV
                        
                    Frenzied Tilling | Sorcery |  | Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | Noah Bradley
                
                        
                    Ghor-Clan Rampager | Creature | Beast | Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. | Charles Urbach
                
                                    3.5 LSV
                        
                    Ground Assault | Sorcery |  | Ground Assault deals damage to target creature equal to the number of lands you control. | Karl Kopinski
                
                        
                    Gruul Charm | Instant |  | Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying. | Zoltan Boros
                
                        
                    Gruul Ragebeast | Creature | Beast | Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. | Dave Kendall
                
                        
                    Primal Visitation | Enchantment | Aura | Enchant creature
Enchanted creature gets +3/+3 and has haste. | Christopher Moeller
                
                        
                    Rubblehulk | Creature | Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. | Raymond Swanland
                
                        
                    Ruination Wurm | Creature | Wurm |  | Dave Kendall
                
                        
                    Signal the Clans | Instant |  | Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. | Dave Kendall
                
                        
                    Skarrg Guildmage | Creature | Human Shaman | {R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. | Aleksi Briclot
                
                        
                    Zhur-Taa Swine | Creature | Boar | Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. | Yeong-Hao Han
                
                        
                    Burning-Tree Emissary | Creature | Human Shaman | When Burning-Tree Emissary enters the battlefield, add {R}{G}. | Izzy
                
                        
                    Pit Fight | Instant |  | Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) | Matt Stewart
                
                        
                    Rubblebelt Raiders | Creature | Human Warrior | Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. | Chippy
                
                                    3.5 LSV