Appeal // Authority | Sorcery // Sorcery | | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. | Jason Rainville
River Hoopoe | Creature | Bird | Flying
{3}{G}{U}: You gain 2 life and draw a card. | Ryan Pancoast
Reason // Believe | Sorcery // Sorcery | | Scry 3. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. | Daarken
Obelisk Spider | Creature | Spider | Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life. | YW Tang
Driven // Despair | Sorcery // Sorcery | | Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." | Winona Nelson
Samut, the Tested | Legendary Planeswalker | Samut | +1: Up to one target creature gains double strike until end of turn.
−2: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
−7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle. | Aleksi Briclot
Struggle | Instant | | Struggle deals damage to target creature equal to the number of lands you control. | Eric Deschamps