![Hour of Devastation: Hour of Promise](/img/cards/hour-of-devastation/hou-hour-of-promise-120.jpg)
Hour of Promise | Sorcery | | Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. | Jonas De Ro
![Hour of Devastation: Rhonas's Last Stand](/img/cards/hour-of-devastation/hou-rhonas-s-last-stand-132.jpg)
Rhonas's Last Stand | Sorcery | | Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step. | Winona Nelson
![Hour of Devastation: Reason // Believe](/img/cards/hour-of-devastation/hou-reason-believe-154.jpg)
Reason // Believe | Sorcery // Sorcery | | Scry 3. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. | Daarken
![Hour of Devastation: Driven // Despair](/img/cards/hour-of-devastation/hou-driven-despair-157.jpg)
Driven // Despair | Sorcery // Sorcery | | Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." | Winona Nelson