Hour of Revelation | Sorcery | | This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents. | Raymond Swanland
Oketra's Last Mercy | Sorcery | | Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step. | Howard Lyon
Hour of Eternity | Sorcery | | Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. | Tyler Jacobson
Kefnet's Last Word | Sorcery | | Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step. | Clint Cearley
Bontu's Last Reckoning | Sorcery | | Destroy all creatures. Lands you control don't untap during your next untap step. | Victor Adame Minguez
Torment of Hailfire | Sorcery | | Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. | Grzegorz Rutkowski
Hazoret's Undying Fury | Sorcery | | Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step. | Victor Adame Minguez
Hour of Devastation | Sorcery | | All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker. | Simon Dominic
Hour of Promise | Sorcery | | Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. | Jonas De Ro
Rhonas's Last Stand | Sorcery | | Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step. | Winona Nelson
Grind // Dust | Sorcery // Sorcery | | Put a -1/-1 counter on each of up to two target creatures. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them. | Josh Hass
Leave // Chance | Instant // Sorcery | | Return any number of target permanents you own to your hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards. | Dan Murayama Scott
Reason // Believe | Sorcery // Sorcery | | Scry 3. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. | Daarken
Driven // Despair | Sorcery // Sorcery | | Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." | Winona Nelson