Grind // Dust | Sorcery // Sorcery | | Put a -1/-1 counter on each of up to two target creatures. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them. | Josh Hass
Leave // Chance | Instant // Sorcery | | Return any number of target permanents you own to your hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards. | Dan Murayama Scott
Appeal // Authority | Sorcery // Sorcery | | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. | Jason Rainville