Grind // Dust | Sorcery // Sorcery | | Put a -1/-1 counter on each of up to two target creatures. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them. | Josh Hass
Leave // Chance | Instant // Sorcery | | Return any number of target permanents you own to your hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards. | Dan Murayama Scott
Appeal // Authority | Sorcery // Sorcery | | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. | Jason Rainville
Consign // Oblivion | Instant // Sorcery | | Return target nonland permanent to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards. | Sidharth Chaturvedi
Reason // Believe | Sorcery // Sorcery | | Scry 3. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. | Daarken
Claim // Fame | Sorcery // Sorcery | | Return target creature card with mana value 2 or less from your graveyard to the battlefield. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn. | Jason Rainville
Driven // Despair | Sorcery // Sorcery | | Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." | Winona Nelson