Crested Sunmare | Creature | Horse | Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. | Lucas Graciano
Overwhelming Splendor | Enchantment | Aura Curse | Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities. | Richard Wright
Unesh, Criosphinx Sovereign | Legendary Creature | Sphinx | Flying
Sphinx spells you cast cost {2} less to cast.
Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | Adrian Majkrzak
Razaketh, the Foulblooded | Legendary Creature | Demon | Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. | Chris Rallis
Neheb, the Eternal | Legendary Creature | Zombie Minotaur Warrior | Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. | Chris Rahn
Majestic Myriarch | Creature | Chimera | Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. | Randy Vargas
Uncage the Menagerie | Sorcery | | Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle. | Simon Dominic
The Scarab God | Legendary Creature | God | At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. | Lius Lasahido
The Locust God | Legendary Creature | God | Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step. | Lius Lasahido
The Scorpion God | Legendary Creature | God | Whenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. | Lius Lasahido
Samut, the Tested | Legendary Planeswalker | Samut | +1: Up to one target creature gains double strike until end of turn.
−2: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
−7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle. | Aleksi Briclot
Nicol Bolas, God-Pharaoh | Legendary Planeswalker | Bolas | +2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
+1: Each opponent exiles two cards from their hand.
−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
−12: Exile each nonland permanent your opponents control. | Raymond Swanland