Hour of Revelation | Sorcery | | This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents. | Raymond Swanland
Oketra's Last Mercy | Sorcery | | Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step. | Howard Lyon
Unconventional Tactics | Sorcery | | Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand. | Jason Felix
Hour of Eternity | Sorcery | | Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie. | Tyler Jacobson
Kefnet's Last Word | Sorcery | | Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step. | Clint Cearley
Strategic Planning | Sorcery | | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | Matt Stewart
Bontu's Last Reckoning | Sorcery | | Destroy all creatures. Lands you control don't untap during your next untap step. | Victor Adame Minguez
Doomfall | Sorcery | | Choose one —
• Target opponent exiles a creature they control.
• Target opponent reveals their hand. You choose a nonland card from it. Exile that card. | Darek Zabrocki
Lethal Sting | Sorcery | | As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature. | Randy Vargas
Liliana's Defeat | Sorcery | | Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life. | Kieran Yanner
Razaketh's Rite | Sorcery | | Search your library for a card, put that card into your hand, then shuffle.
Cycling {B} ({B}, Discard this card: Draw a card.) | Izzy
Torment of Hailfire | Sorcery | | Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. | Grzegorz Rutkowski
Crash Through | Sorcery | | Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card. | Izzy
Hazoret's Undying Fury | Sorcery | | Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step. | Victor Adame Minguez
Hour of Devastation | Sorcery | | All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker. | Simon Dominic
Inferno Jet | Sorcery | | Inferno Jet deals 6 damage to target opponent or planeswalker.
Cycling {2} ({2}, Discard this card: Draw a card.) | Jakub Kasper
Puncturing Blow | Sorcery | | Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead. | Eric Deschamps
Beneath the Sands | Sorcery | | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.) | Magali Villeneuve
Hour of Promise | Sorcery | | Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. | Jonas De Ro
Nissa's Defeat | Sorcery | | Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card. | Kieran Yanner
Overcome | Sorcery | | Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.) | Craig J Spearing
Rhonas's Last Stand | Sorcery | | Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step. | Winona Nelson
Uncage the Menagerie | Sorcery | | Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle. | Simon Dominic
Grind // Dust | Sorcery // Sorcery | | Put a -1/-1 counter on each of up to two target creatures. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Exile any number of target creatures that have -1/-1 counters on them. | Josh Hass
Leave // Chance | Instant // Sorcery | | Return any number of target permanents you own to your hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards. | Dan Murayama Scott
Appeal // Authority | Sorcery // Sorcery | | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn. | Jason Rainville
Consign // Oblivion | Instant // Sorcery | | Return target nonland permanent to its owner's hand. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards. | Sidharth Chaturvedi
Reason // Believe | Sorcery // Sorcery | | Scry 3. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand. | Daarken
Claim // Fame | Sorcery // Sorcery | | Return target creature card with mana value 2 or less from your graveyard to the battlefield. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn. | Jason Rainville
Driven // Despair | Sorcery // Sorcery | | Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card." | Winona Nelson