Supernatural Rescue | Enchantment | Aura | This spell has flash as long as you control a Spirit.
When you cast this spell, tap up to two target creatures you don't control.
Enchant creature you control
Enchanted creature gets +1/+2. | Anastasia Ovchinnikova
1.0 LSV
Hallowed Haunting | Enchantment | | As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." | David Auden Nash
0.0/4.0 LSV
Necroduality | Enchantment | | Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. | Billy Christian
0.0/4.0 LSV
Stensia Uprising | Enchantment | | At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | Dan Scott
3.5 LSV
Dormant Grove | Enchantment | | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. | Kekai Kotaki
3.5 LSV
Laid to Rest | Enchantment | | Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. | Colin Boyer
1.0/4.0 LSV