Innistrad: Midnight Hunt: Adeline, Resplendent Cathar
Adeline, Resplendent Cathar | Legendary Creature | Human Knight | Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. | Bryan Sola
Innistrad: Midnight Hunt: Ambitious Farmhand
Ambitious Farmhand | Creature | Human Peasant | When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. | Bryan Sola
Innistrad: Midnight Hunt: Beloved Beggar
Beloved Beggar | Creature | Human Peasant | Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) | Francisco Miyara
Innistrad: Midnight Hunt: Bereaved Survivor
Bereaved Survivor | Creature | Human Peasant | When another creature you control dies, transform Bereaved Survivor. | Zara Alfonso
Innistrad: Midnight Hunt: Blessed Defiance
Blessed Defiance | Instant | | Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying. | Kim Sokol
Innistrad: Midnight Hunt: Borrowed Time
Borrowed Time | Enchantment | | When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. | Andreas Zafiratos
Innistrad: Midnight Hunt: Brutal Cathar
Brutal Cathar | Creature | Human Soldier Werewolf | When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Karl Kopinski
Innistrad: Midnight Hunt: Candlegrove Witch
Candlegrove Witch | Creature | Human Warlock | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | Anna Christenson
Innistrad: Midnight Hunt: Candletrap
Candletrap | Enchantment | Aura | Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers. | Manuel Castañón
Innistrad: Midnight Hunt: Cathar Commando
Cathar Commando | Creature | Human Soldier | Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. | Evyn Fong
Innistrad: Midnight Hunt: Cathar's Call
Cathar's Call | Enchantment | Aura | Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." | Matt Stewart
Innistrad: Midnight Hunt: Celestus Sanctifier
Celestus Sanctifier | Creature | Human Cleric | If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. | Irina Nordsol
Innistrad: Midnight Hunt: Chaplain of Alms
Chaplain of Alms | Creature | Human Cleric | First strike Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) | Anastasia Ovchinnikova
Innistrad: Midnight Hunt: Clarion Cathars
Clarion Cathars | Creature | Human Knight | When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. | Leanna Crossan
Innistrad: Midnight Hunt: Curse of Silence
Curse of Silence | Enchantment | Aura Curse | Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. | Irina Nordsol
Innistrad: Midnight Hunt: Duelcraft Trainer
Duelcraft Trainer | Creature | Human Soldier | First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. | John Stanko
Innistrad: Midnight Hunt: Enduring Angel
Enduring Angel | Creature | Angel | Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. | Irina Nordsol
Innistrad: Midnight Hunt: Fateful Absence
Fateful Absence | Instant | | Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Eric Deschamps
Innistrad: Midnight Hunt: Flare of Faith
Flare of Faith | Instant | | Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn. | Justyna Gil
Innistrad: Midnight Hunt: Gavony Dawnguard
Gavony Dawnguard | Creature | Human Soldier | Ward {1} If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. | Micah Epstein
Innistrad: Midnight Hunt: Gavony Silversmith
Gavony Silversmith | Creature | Human Soldier | When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. | Volkan Baǵa
Innistrad: Midnight Hunt: Gavony Trapper
Gavony Trapper | Creature | Human Soldier | {2}, {T}: Tap target creature. | Caio Monteiro
Innistrad: Midnight Hunt: Hedgewitch's Mask
Hedgewitch's Mask | Artifact | Equipment | Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) | Ovidio Cartagena
Innistrad: Midnight Hunt: Homestead Courage
Homestead Courage | Sorcery | | Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Colin Boyer
Innistrad: Midnight Hunt: Intrepid Adversary
Intrepid Adversary | Creature | Human Scout | Lifelink When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. | Viktor Titov
Innistrad: Midnight Hunt: Loyal Gryff
Loyal Gryff | Creature | Hippogriff | Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. | Ilse Gort
Innistrad: Midnight Hunt: Lunarch Veteran
Lunarch Veteran | Creature | Human Cleric | Whenever another creature enters the battlefield under your control, you gain 1 life. Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) | Igor Kieryluk
Innistrad: Midnight Hunt: Mourning Patrol
Mourning Patrol | Creature | Human Soldier | Vigilance Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) | Greg Opalinski
Innistrad: Midnight Hunt: Odric's Outrider
Odric's Outrider | Creature | Human Knight | Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control. | Cristi Balanescu
Innistrad: Midnight Hunt: Ritual Guardian
Ritual Guardian | Creature | Human Soldier | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. | Denman Rooke
Innistrad: Midnight Hunt: Ritual of Hope
Ritual of Hope | Instant | | Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. | Craig J Spearing
Innistrad: Midnight Hunt: Search Party Captain
Search Party Captain | Creature | Human Soldier | This spell costs {1} less to cast for each creature you attacked with this turn. When Search Party Captain enters the battlefield, draw a card. | Mike Bierek
Innistrad: Midnight Hunt: Sigarda's Splendor
Sigarda's Splendor | Enchantment | | As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. | Howard Lyon
Innistrad: Midnight Hunt: Sigardian Savior
Sigardian Savior | Creature | Angel | Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield. | David Rapoza
Innistrad: Midnight Hunt: Soul-Guide Gryff
Soul-Guide Gryff | Creature | Hippogriff Spirit | Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. | Cristi Balanescu
Innistrad: Midnight Hunt: Sungold Barrage
Sungold Barrage | Instant | | Destroy target creature with toughness 4 or greater. | Leanna Crossan
Innistrad: Midnight Hunt: Sungold Sentinel
Sungold Sentinel | Creature | Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. | Marta Nael
Innistrad: Midnight Hunt: Sunset Revelry
Sunset Revelry | Sorcery | | If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. | Antonio José Manzanedo
Innistrad: Midnight Hunt: Thraben Exorcism
Thraben Exorcism | Instant | | Exile target Spirit, creature with disturb, or enchantment. | Matt Stewart
Innistrad: Midnight Hunt: Unruly Mob
Unruly Mob | Creature | Human | Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. | Ryan Pancoast
Innistrad: Midnight Hunt: Vanquish the Horde
Vanquish the Horde | Sorcery | | This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures. | Grzegorz Rutkowski
Innistrad: Midnight Hunt: Baithook Angler
Baithook Angler | Creature | Human Peasant | Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) | Uriah Voth
Innistrad: Midnight Hunt: Component Collector
Component Collector | Creature | Homunculus | If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. | Mark Behm
Innistrad: Midnight Hunt: Consider
Consider | Instant | | Look at the top card of your library. You may put that card into your graveyard. Draw a card. | Zezhou Chen
Innistrad: Midnight Hunt: Covetous Castaway
Covetous Castaway | Creature | Human | When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) | Dan Scott
Innistrad: Midnight Hunt: Curse of Surveillance
Curse of Surveillance | Enchantment | Aura Curse | Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. | Igor Kieryluk
Innistrad: Midnight Hunt: Delver of Secrets
Delver of Secrets | Creature | Human Wizard | At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. | Matt Stewart
Innistrad: Midnight Hunt: Devious Cover-Up
Devious Cover-Up | Instant | | Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. | Colin Boyer
Innistrad: Midnight Hunt: Dissipate
Dissipate | Instant | | Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | David Palumbo
Innistrad: Midnight Hunt: Drownyard Amalgam
Drownyard Amalgam | Creature | Zombie Horror | When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: Drownyard Amalgam can't be blocked this turn. | Alex Brock
Innistrad: Midnight Hunt: Fading Hope
Fading Hope | Instant | | Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Rovina Cai
Innistrad: Midnight Hunt: Falcon Abomination
Falcon Abomination | Creature | Zombie Bird | Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | Brent Hollowell
Innistrad: Midnight Hunt: Firmament Sage
Firmament Sage | Creature | Human Wizard | If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. | Anastasia Ovchinnikova
Innistrad: Midnight Hunt: Flip the Switch
Flip the Switch | Instant | | Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | Campbell White
Innistrad: Midnight Hunt: Galedrifter
Galedrifter | Creature | Hippogriff | Flying Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.) | Daniel Ljunggren
Innistrad: Midnight Hunt: Geistwave
Geistwave | Instant | | Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. | Olena Richards
Innistrad: Midnight Hunt: Grafted Identity
Grafted Identity | Enchantment | Aura | As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. | Manuel Castañón
Innistrad: Midnight Hunt: Larder Zombie
Larder Zombie | Creature | Zombie | Defender Tap three untapped creatures you control: Look at the top card of your library. You may put it into your graveyard. | E. M. Gist
Innistrad: Midnight Hunt: Lier, Disciple of the Drowned
Lier, Disciple of the Drowned | Legendary Creature | Human Wizard | Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. | Ekaterina Burmak
Innistrad: Midnight Hunt: Locked in the Cemetery
Locked in the Cemetery | Enchantment | Aura | Enchant creature When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. | Tran Nguyen
Innistrad: Midnight Hunt: Malevolent Hermit
Malevolent Hermit | Creature | Human Wizard | {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) | Daarken
Innistrad: Midnight Hunt: Memory Deluge
Memory Deluge | Instant | | Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Lake Hurwitz
Innistrad: Midnight Hunt: Mysterious Tome
Mysterious Tome | Artifact | | {2}, {T}: Draw a card. Transform Mysterious Tome. | David Auden Nash
Innistrad: Midnight Hunt: Nebelgast Intruder
Nebelgast Intruder | Creature | Spirit | Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. | Volkan Baǵa
Innistrad: Midnight Hunt: Ominous Roost
Ominous Roost | Enchantment | | When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying." | Josu Hernaiz
Innistrad: Midnight Hunt: Organ Hoarder
Organ Hoarder | Creature | Zombie | When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard. | Nicholas Gregory
Innistrad: Midnight Hunt: Otherworldly Gaze
Otherworldly Gaze | Instant | | Look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Chris Cold
Innistrad: Midnight Hunt: Overwhelmed Archivist
Overwhelmed Archivist | Creature | Human Wizard | When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) | Cristi Balanescu
Innistrad: Midnight Hunt: Patrician Geist
Patrician Geist | Creature | Spirit Knight | Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {1} less to cast. | Marta Nael
Innistrad: Midnight Hunt: Phantom Carriage
Phantom Carriage | Creature | Spirit | Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. | Igor Kieryluk
Innistrad: Midnight Hunt: Poppet Stitcher
Poppet Stitcher | Creature | Human Wizard | Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. | Simon Dominic
Innistrad: Midnight Hunt: Revenge of the Drowned
Revenge of the Drowned | Instant | | Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | Chris Cold
Innistrad: Midnight Hunt: Secrets of the Key
Secrets of the Key | Instant | | Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Flashback {3}{U} | Alix Branwyn
Innistrad: Midnight Hunt: Shipwreck Sifters
Shipwreck Sifters | Creature | Spirit | When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters. | Svetlin Velinov
Innistrad: Midnight Hunt: Skaab Wrangler
Skaab Wrangler | Creature | Human Wizard | Tap three untapped creatures you control: Tap target creature. | Billy Christian
Innistrad: Midnight Hunt: Sludge Monster
Sludge Monster | Creature | Horror | Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. | Svetlin Velinov
Innistrad: Midnight Hunt: Spectral Adversary
Spectral Adversary | Creature | Spirit | Flash Flying When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. | Uriah Voth
Innistrad: Midnight Hunt: Startle
Startle | Instant | | Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card. | Craig J Spearing
Innistrad: Midnight Hunt: Stormrider Spirit
Stormrider Spirit | Creature | Spirit | Flash Flying | Lake Hurwitz
Innistrad: Midnight Hunt: Suspicious Stowaway
Suspicious Stowaway | Creature | Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Jake Murray
Innistrad: Midnight Hunt: Triskaidekaphile
Triskaidekaphile | Creature | Human Wizard | You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card. | Slawomir Maniak
Innistrad: Midnight Hunt: Unblinking Observer
Unblinking Observer | Creature | Homunculus | {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. | Filip Burburan
Innistrad: Midnight Hunt: Vivisection
Vivisection | Sorcery | | As an additional cost to cast this spell, sacrifice a creature. Draw three cards. | Aaron Miller
Innistrad: Midnight Hunt: Arrogant Outlaw
Arrogant Outlaw | Creature | Vampire Noble | When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. | Aurore Folny
Innistrad: Midnight Hunt: Baneblade Scoundrel
Baneblade Scoundrel | Creature | Human Rogue Werewolf | Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Marta Nael
Innistrad: Midnight Hunt: Bat Whisperer
Bat Whisperer | Creature | Vampire | When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying. | Jodie Muir
Innistrad: Midnight Hunt: Bladebrand
Bladebrand | Instant | | Target creature gains deathtouch until end of turn. Draw a card. | Khurrum
Innistrad: Midnight Hunt: Blood Pact
Blood Pact | Instant | | Target player draws two cards and loses 2 life. | Sam White
Innistrad: Midnight Hunt: Bloodline Culling
Bloodline Culling | Instant | | Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn. | Liiga Smilshkalne
Innistrad: Midnight Hunt: Bloodtithe Collector
Bloodtithe Collector | Creature | Vampire Noble | Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. | Maria Zolotukhina
Innistrad: Midnight Hunt: Champion of the Perished
Champion of the Perished | Creature | Zombie | Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. | Kekai Kotaki
Innistrad: Midnight Hunt: Covert Cutpurse
Covert Cutpurse | Creature | Human Rogue | When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) | John Stanko
Innistrad: Midnight Hunt: Crawl from the Cellar
Crawl from the Cellar | Sorcery | | Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Igor Krstic
Innistrad: Midnight Hunt: Curse of Leeches
Curse of Leeches | Enchantment | Aura Curse | Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Uriah Voth
Innistrad: Midnight Hunt: Defenestrate
Defenestrate | Instant | | Destroy target creature without flying. | Darek Zabrocki
Innistrad: Midnight Hunt: Diregraf Horde
Diregraf Horde | Creature | Zombie | When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | Alex Negrea
Innistrad: Midnight Hunt: Dreadhound
Dreadhound | Creature | Demon Dog | When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life. | Joe Slucher
Innistrad: Midnight Hunt: Duress
Duress | Sorcery | | Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | Paul Scott Canavan
Innistrad: Midnight Hunt: Eaten Alive
Eaten Alive | Sorcery | | As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker. | Nicholas Gregory
Innistrad: Midnight Hunt: Ecstatic Awakener
Ecstatic Awakener | Creature | Human Wizard | {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. | Tuan Duong Chu
Innistrad: Midnight Hunt: Foul Play
Foul Play | Sorcery | | Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | Campbell White
Innistrad: Midnight Hunt: Ghoulish Procession
Ghoulish Procession | Enchantment | | Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | Vincent Proce
Innistrad: Midnight Hunt: Gisa, Glorious Resurrector
Gisa, Glorious Resurrector | Legendary Creature | Human Wizard | If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | Yongjae Choi
Innistrad: Midnight Hunt: Graveyard Trespasser
Graveyard Trespasser | Creature | Human Werewolf | Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Chris Rallis
Innistrad: Midnight Hunt: Heirloom Mirror
Heirloom Mirror | Artifact | | {1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. | Josh Hass
Innistrad: Midnight Hunt: Hobbling Zombie
Hobbling Zombie | Creature | Zombie | Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | Josh Hass
Innistrad: Midnight Hunt: Infernal Grasp
Infernal Grasp | Instant | | Destroy target creature. You lose 2 life. | Naomi Baker
Innistrad: Midnight Hunt: Jadar, Ghoulcaller of Nephalia
Jadar, Ghoulcaller of Nephalia | Legendary Creature | Human Wizard | At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | Yongjae Choi
Innistrad: Midnight Hunt: Jerren, Corrupted Bishop
Jerren, Corrupted Bishop | Legendary Creature | Human Cleric | Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. {2}: Target Human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. | Yongjae Choi
Innistrad: Midnight Hunt: Lord of the Forsaken
Lord of the Forsaken | Creature | Demon | Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. | Kekai Kotaki
Innistrad: Midnight Hunt: Mask of Griselbrand
Mask of Griselbrand | Legendary Artifact | Equipment | Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip {3} | Jason Felix
Innistrad: Midnight Hunt: Morbid Opportunist
Morbid Opportunist | Creature | Human Rogue | Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. | Tyler Walpole
Innistrad: Midnight Hunt: Morkrut Behemoth
Morkrut Behemoth | Creature | Zombie Giant | As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. Menace (This creature can't be blocked except by two or more creatures.) | Milivoj Ćeran
Innistrad: Midnight Hunt: Necrosynthesis
Necrosynthesis | Enchantment | Aura | Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. | Isis
Innistrad: Midnight Hunt: No Way Out
No Way Out | Sorcery | | Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | Sebastian Giacobino
Innistrad: Midnight Hunt: Novice Occultist
Novice Occultist | Creature | Human Wizard | When Novice Occultist dies, you draw a card and you lose 1 life. | Zara Alfonso
Innistrad: Midnight Hunt: Olivia's Midnight Ambush
Olivia's Midnight Ambush | Instant | | Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead. | Chris Rallis
Innistrad: Midnight Hunt: Rotten Reunion
Rotten Reunion | Instant | | Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Aaron Miller
Innistrad: Midnight Hunt: Shady Traveler
Shady Traveler | Creature | Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Lie Setiawan
Innistrad: Midnight Hunt: Siege Zombie
Siege Zombie | Creature | Zombie | Tap three untapped creatures you control: Each opponent loses 1 life. | Johann Bodin
Innistrad: Midnight Hunt: Slaughter Specialist
Slaughter Specialist | Creature | Vampire Warrior | When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. | Kari Christensen
Innistrad: Midnight Hunt: Stromkirk Bloodthief
Stromkirk Bloodthief | Creature | Vampire Rogue | At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | Caroline Gariba
Innistrad: Midnight Hunt: Tainted Adversary
Tainted Adversary | Creature | Zombie | Deathtouch When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) | Tuan Duong Chu
Innistrad: Midnight Hunt: The Meathook Massacre
The Meathook Massacre | Legendary Enchantment | | When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life. | Chris Seaman
Innistrad: Midnight Hunt: Vampire Interloper
Vampire Interloper | Creature | Vampire Scout | Flying Vampire Interloper can't block. | James Ryman
Innistrad: Midnight Hunt: Vengeful Strangler
Vengeful Strangler | Creature | Human Rogue | Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. | Sean Sevestre
Innistrad: Midnight Hunt: Abandon the Post
Abandon the Post | Sorcery | | Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Zoltan Boros
Innistrad: Midnight Hunt: Ardent Elementalist
Ardent Elementalist | Creature | Human Shaman | When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. | Miguel Mercado
Innistrad: Midnight Hunt: Bloodthirsty Adversary
Bloodthirsty Adversary | Creature | Vampire | Haste When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. | Heonhwa Choe
Innistrad: Midnight Hunt: Brimstone Vandal
Brimstone Vandal | Creature | Devil | Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. | Andreas Zafiratos
Innistrad: Midnight Hunt: Burn Down the House
Burn Down the House | Sorcery | | Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. | Campbell White
Innistrad: Midnight Hunt: Burn the Accursed
Burn the Accursed | Instant | | Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. | David Auden Nash
Innistrad: Midnight Hunt: Cathartic Pyre
Cathartic Pyre | Instant | | Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards. | Ryan Yee
Innistrad: Midnight Hunt: Curse of Shaken Faith
Curse of Shaken Faith | Enchantment | Aura Curse | Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. | Campbell White
Innistrad: Midnight Hunt: Electric Revelation
Electric Revelation | Instant | | As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) | Liiga Smilshkalne
Innistrad: Midnight Hunt: Falkenrath Perforator
Falkenrath Perforator | Creature | Vampire | Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. | Marcela Medeiros
Innistrad: Midnight Hunt: Falkenrath Pit Fighter
Falkenrath Pit Fighter | Creature | Vampire Warrior | {1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. | Anna Fehr
Innistrad: Midnight Hunt: Famished Foragers
Famished Foragers | Creature | Vampire | When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}. {2}{R}, Discard a card: Draw a card. | Lorenzo Mastroianni
Innistrad: Midnight Hunt: Fangblade Brigand
Fangblade Brigand | Creature | Human Werewolf | {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Vincent Proce
Innistrad: Midnight Hunt: Festival Crasher
Festival Crasher | Creature | Devil | Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. | Milivoj Ćeran
Innistrad: Midnight Hunt: Flame Channeler
Flame Channeler | Creature | Human Wizard | When a spell you control deals damage, transform Flame Channeler. | Véronique Meignaud
Innistrad: Midnight Hunt: Geistflame Reservoir
Geistflame Reservoir | Artifact | | Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn. | Anna Christenson
Innistrad: Midnight Hunt: Harvesttide Infiltrator
Harvesttide Infiltrator | Creature | Human Werewolf | Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Mathias Kollros
Innistrad: Midnight Hunt: Immolation
Immolation | Enchantment | Aura | Enchant creature Enchanted creature gets +2/-2. | Olena Richards
Innistrad: Midnight Hunt: Lambholt Harrier
Lambholt Harrier | Creature | Wolf | {3}{R}: Target creature can't block this turn. | Jason Kang
Innistrad: Midnight Hunt: Light Up the Night
Light Up the Night | Sorcery | | Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Wei Wei
Innistrad: Midnight Hunt: Lunar Frenzy
Lunar Frenzy | Instant | | Target creature you control gets +X/+0 and gains first strike and trample until end of turn. | Alix Branwyn
Innistrad: Midnight Hunt: Moonrager's Slash
Moonrager's Slash | Instant | | This spell costs {2} less to cast if it's night. Moonrager's Slash deals 3 damage to any target. | Lars Grant-West
Innistrad: Midnight Hunt: Moonveil Regent
Moonveil Regent | Creature | Dragon | Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. | Joshua Raphael
Innistrad: Midnight Hunt: Mounted Dreadknight
Mounted Dreadknight | Creature | Vampire Knight | Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn. | Josu Hernaiz
Innistrad: Midnight Hunt: Neonate's Rush
Neonate's Rush | Instant | | This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. | Justine Cruz
Innistrad: Midnight Hunt: Obsessive Astronomer
Obsessive Astronomer | Creature | Human Wizard | If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. | Josu Hernaiz
Innistrad: Midnight Hunt: Pack's Betrayal
Pack's Betrayal | Sorcery | | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | Sam Rowan
Innistrad: Midnight Hunt: Play with Fire
Play with Fire | Instant | | Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | Svetlin Velinov
Innistrad: Midnight Hunt: Purifying Dragon
Purifying Dragon | Creature | Dragon | Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to it instead. | Zezhou Chen
Innistrad: Midnight Hunt: Raze the Effigy
Raze the Effigy | Instant | | Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn. | Cristi Balanescu
Innistrad: Midnight Hunt: Reckless Stormseeker
Reckless Stormseeker | Creature | Human Werewolf | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Manuel Castañón
Innistrad: Midnight Hunt: Seize the Storm
Seize the Storm | Sorcery | | Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Deruchenko Alexander
Innistrad: Midnight Hunt: Smoldering Egg
Smoldering Egg | Creature | Dragon Egg | Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. | Simon Dominic
Innistrad: Midnight Hunt: Spellrune Painter
Spellrune Painter | Creature | Human Shaman Werewolf | Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Lucas Graciano
Innistrad: Midnight Hunt: Stolen Vitality
Stolen Vitality | Instant | | Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. | Mike Bierek
Innistrad: Midnight Hunt: Sunstreak Phoenix
Sunstreak Phoenix | Creature | Phoenix | Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped. | Brian Valeza
Innistrad: Midnight Hunt: Tavern Ruffian
Tavern Ruffian | Creature | Human Warrior Werewolf | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Zoltan Boros
Innistrad: Midnight Hunt: Thermo-Alchemist
Thermo-Alchemist | Creature | Human Shaman | Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. | Raymond Swanland
Innistrad: Midnight Hunt: Village Watch
Village Watch | Creature | Human Werewolf | Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Nestor Ossandon Leal
Innistrad: Midnight Hunt: Voldaren Ambusher
Voldaren Ambusher | Creature | Vampire Archer | When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. | Evyn Fong
Innistrad: Midnight Hunt: Voldaren Stinger
Voldaren Stinger | Creature | Vampire Warrior | Voldaren Stinger has first strike as long as it's attacking. {2}{R}: Voldaren Stinger gets +2/+0 until end of turn. | Martina Fackova
Innistrad: Midnight Hunt: Augur of Autumn
Augur of Autumn | Creature | Human Druid | You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. | Billy Christian
Innistrad: Midnight Hunt: Bird Admirer
Bird Admirer | Creature | Human Archer Werewolf | Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Slawomir Maniak
Innistrad: Midnight Hunt: Bounding Wolf
Bounding Wolf | Creature | Wolf | Flash Reach | Andrea Radeck
Innistrad: Midnight Hunt: Bramble Armor
Bramble Armor | Artifact | Equipment | When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) | Alessandra Pisano
Innistrad: Midnight Hunt: Briarbridge Tracker
Briarbridge Tracker | Creature | Human Scout | Vigilance When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") As long as you control a token, Briarbridge Tracker gets +2/+0. | Mathias Kollros
Innistrad: Midnight Hunt: Brood Weaver
Brood Weaver | Creature | Spider | Reach When Brood Weaver dies, create a 1/2 green Spider creature token with reach. | Slawomir Maniak
Innistrad: Midnight Hunt: Burly Breaker
Burly Breaker | Creature | Human Werewolf | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Justine Cruz
Innistrad: Midnight Hunt: Candlelit Cavalry
Candlelit Cavalry | Creature | Human Knight | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. | Viko Menezes
Innistrad: Midnight Hunt: Clear Shot
Clear Shot | Instant | | Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | Craig J Spearing
Innistrad: Midnight Hunt: Consuming Blob
Consuming Blob | Creature | Ooze | Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." | Simon Dominic
Innistrad: Midnight Hunt: Contortionist Troupe
Contortionist Troupe | Creature | Human | Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. | Jesper Ejsing
Innistrad: Midnight Hunt: Dawnhart Mentor
Dawnhart Mentor | Creature | Human Warlock | When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. | Fariba Khamseh
Innistrad: Midnight Hunt: Dawnhart Rejuvenator
Dawnhart Rejuvenator | Creature | Human Warlock | When Dawnhart Rejuvenator enters the battlefield, you gain 3 life. {T}: Add one mana of any color. | Darren Tan
Innistrad: Midnight Hunt: Deathbonnet Sprout
Deathbonnet Sprout | Creature | Fungus | At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) | Filip Burburan
Innistrad: Midnight Hunt: Defend the Celestus
Defend the Celestus | Instant | | Distribute three +1/+1 counters among one, two, or three target creatures you control. | Andrey Kuzinskiy
Innistrad: Midnight Hunt: Dryad's Revival
Dryad's Revival | Sorcery | | Return target card from your graveyard to your hand. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Mila Pesic
Innistrad: Midnight Hunt: Duel for Dominance
Duel for Dominance | Instant | | Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) | Ryan Pancoast
Innistrad: Midnight Hunt: Eccentric Farmer
Eccentric Farmer | Creature | Human Peasant | When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | Tyler Walpole
Innistrad: Midnight Hunt: Harvesttide Sentry
Harvesttide Sentry | Creature | Human Warrior | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. | Livia Prima
Innistrad: Midnight Hunt: Hound Tamer
Hound Tamer | Creature | Human Werewolf | Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Randy Vargas
Innistrad: Midnight Hunt: Howl of the Hunt
Howl of the Hunt | Enchantment | Aura | Flash Enchant creature When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance. | Josu Hernaiz
Innistrad: Midnight Hunt: Might of the Old Ways
Might of the Old Ways | Instant | | Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card. | Zezhou Chen
Innistrad: Midnight Hunt: Outland Liberator
Outland Liberator | Creature | Human Werewolf | {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Randy Vargas
Innistrad: Midnight Hunt: Path to the Festival
Path to the Festival | Sorcery | | Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Darek Zabrocki
Innistrad: Midnight Hunt: Pestilent Wolf
Pestilent Wolf | Creature | Wolf | {2}{G}: Pestilent Wolf gains deathtouch until end of turn. | Oriana Menendez
Innistrad: Midnight Hunt: Plummet
Plummet | Instant | | Destroy target creature with flying. | Nicholas Gregory
Innistrad: Midnight Hunt: Primal Adversary
Primal Adversary | Creature | Wolf | Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. | Ilse Gort
Innistrad: Midnight Hunt: Return to Nature
Return to Nature | Instant | | Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. | Kim Sokol
Innistrad: Midnight Hunt: Rise of the Ants
Rise of the Ants | Sorcery | | Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Nicholas Gregory
Innistrad: Midnight Hunt: Saryth, the Viper's Fang
Saryth, the Viper's Fang | Legendary Creature | Human Warlock | Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control. | Igor Kieryluk
Innistrad: Midnight Hunt: Shadowbeast Sighting
Shadowbeast Sighting | Sorcery | | Create a 4/4 green Beast creature token. Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Piotr Foksowicz
Innistrad: Midnight Hunt: Snarling Wolf
Snarling Wolf | Creature | Wolf | {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | Ilse Gort
Innistrad: Midnight Hunt: Storm the Festival
Storm the Festival | Sorcery | | Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Yigit Koroglu
Innistrad: Midnight Hunt: Tapping at the Window
Tapping at the Window | Sorcery | | Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Nils Hamm
Innistrad: Midnight Hunt: Timberland Guide
Timberland Guide | Creature | Human Scout | When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | Zoltan Boros
Innistrad: Midnight Hunt: Tireless Hauler
Tireless Hauler | Creature | Human Werewolf | Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Forrest Imel
Innistrad: Midnight Hunt: Tovolar's Huntmaster
Tovolar's Huntmaster | Creature | Human Werewolf | When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Cristi Balanescu
Innistrad: Midnight Hunt: Turn the Earth
Turn the Earth | Instant | | Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Alayna Danner
Innistrad: Midnight Hunt: Unnatural Growth
Unnatural Growth | Enchantment | | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. | Svetlin Velinov
Innistrad: Midnight Hunt: Willow Geist
Willow Geist | Creature | Treefolk Spirit | Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. | Ryan Yee
Innistrad: Midnight Hunt: Wrenn and Seven
Wrenn and Seven | Legendary Planeswalker | Wrenn | +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." | Heonhwa Choe
Innistrad: Midnight Hunt: Dennick, Pious Apprentice
Dennick, Pious Apprentice | Legendary Creature | Human Soldier | Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) | Chris Rallis
Innistrad: Midnight Hunt: Devoted Grafkeeper
Devoted Grafkeeper | Creature | Human Peasant | When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) | Raoul Vitale
Innistrad: Midnight Hunt: Faithful Mending
Faithful Mending | Instant | | You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Caroline Gariba
Innistrad: Midnight Hunt: Hallowed Respite
Hallowed Respite | Sorcery | | Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Jason A. Engle
Innistrad: Midnight Hunt: Teferi, Who Slows the Sunset
Teferi, Who Slows the Sunset | Legendary Planeswalker | Teferi | +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. −2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. −7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step." | Heonhwa Choe
Innistrad: Midnight Hunt: Can't Stay Away
Can't Stay Away | Sorcery | | Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead." Flashback {3}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Milivoj Ćeran
Innistrad: Midnight Hunt: Fleshtaker
Fleshtaker | Creature | Human Assassin | Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. | Kev Walker
Innistrad: Midnight Hunt: Liesa, Forgotten Archangel
Liesa, Forgotten Archangel | Legendary Creature | Angel | Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. | Dmitry Burmak
Innistrad: Midnight Hunt: Rite of Oblivion
Rite of Oblivion | Sorcery | | As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) | Martina Pilcerova
Innistrad: Midnight Hunt: Angelfire Ignition
Angelfire Ignition | Sorcery | | Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Yeong-Hao Han
Innistrad: Midnight Hunt: Rem Karolus, Stalwart Slayer
Rem Karolus, Stalwart Slayer | Legendary Creature | Human Knight | Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. | Francisco Miyara
Innistrad: Midnight Hunt: Sacred Fire
Sacred Fire | Instant | | Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Svetlin Velinov
Innistrad: Midnight Hunt: Sunrise Cavalier
Sunrise Cavalier | Creature | Human Knight | Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. | John Di Giovanni
Innistrad: Midnight Hunt: Dawnhart Wardens
Dawnhart Wardens | Creature | Human Warlock | Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. | Joshua Raphael
Innistrad: Midnight Hunt: Join the Dance
Join the Dance | Sorcery | | Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Raoul Vitale
Innistrad: Midnight Hunt: Katilda, Dawnhart Prime
Katilda, Dawnhart Prime | Legendary Creature | Human Warlock | Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. | Bryan Sola
Innistrad: Midnight Hunt: Rite of Harmony
Rite of Harmony | Instant | | Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback {2}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Rovina Cai
Innistrad: Midnight Hunt: Sigarda, Champion of Light
Sigarda, Champion of Light | Legendary Creature | Angel | Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | Howard Lyon
Innistrad: Midnight Hunt: Bladestitched Skaab
Bladestitched Skaab | Creature | Zombie Soldier | Other Zombies you control get +1/+0. | Dave Kendall
Innistrad: Midnight Hunt: Corpse Cobble
Corpse Cobble | Instant | | As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) | Ravenna Tran
Innistrad: Midnight Hunt: Ludevic, Necrogenius
Ludevic, Necrogenius | Legendary Creature | Human Wizard | Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card. {X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery. | Ryan Pancoast
Innistrad: Midnight Hunt: Siphon Insight
Siphon Insight | Instant | | Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B} | Livia Prima
Innistrad: Midnight Hunt: Arcane Infusion
Arcane Infusion | Instant | | Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Jason Felix
Innistrad: Midnight Hunt: Galvanic Iteration
Galvanic Iteration | Instant | | When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Johann Bodin
Innistrad: Midnight Hunt: Storm Skreelix
Storm Skreelix | Creature | Drake Horror | Flying Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, Storm Skreelix gets +2/+0 until end of turn. | Darek Zabrocki
Innistrad: Midnight Hunt: Vadrik, Astral Archmage
Vadrik, Astral Archmage | Legendary Creature | Human Wizard | If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. | Kieran Yanner
Innistrad: Midnight Hunt: Croaking Counterpart
Croaking Counterpart | Sorcery | | Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback {3}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Yeong-Hao Han
Innistrad: Midnight Hunt: Rootcoil Creeper
Rootcoil Creeper | Creature | Plant Horror | {T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. | Iris Compiet
Innistrad: Midnight Hunt: Slogurk, the Overslime
Slogurk, the Overslime | Legendary Creature | Ooze | Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. | Nicholas Gregory
Innistrad: Midnight Hunt: Winterthorn Blessing
Winterthorn Blessing | Sorcery | | Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Yeong-Hao Han
Innistrad: Midnight Hunt: Florian, Voldaren Scion
Florian, Voldaren Scion | Legendary Creature | Vampire Noble | First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. | Justine Cruz
Innistrad: Midnight Hunt: Hungry for More
Hungry for More | Sorcery | | Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Bastien L. Deharme
Innistrad: Midnight Hunt: Vampire Socialite
Vampire Socialite | Creature | Vampire Noble | Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it. | Suzanne Helmigh
Innistrad: Midnight Hunt: Wake to Slaughter
Wake to Slaughter | Sorcery | | Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Chris Cold
Innistrad: Midnight Hunt: Diregraf Rebirth
Diregraf Rebirth | Sorcery | | This spell costs {1} less to cast for each creature that died this turn. Return target creature card from your graveyard to the battlefield. Flashback {5}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Irina Nordsol
Innistrad: Midnight Hunt: Ghoulcaller's Harvest
Ghoulcaller's Harvest | Sorcery | | Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback {3}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Anna Steinbauer
Innistrad: Midnight Hunt: Grizzly Ghoul
Grizzly Ghoul | Creature | Zombie Bear | Trample Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn. | Vincent Proce
Innistrad: Midnight Hunt: Old Stickfingers
Old Stickfingers | Legendary Creature | Horror | When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard. | Jehan Choo
Innistrad: Midnight Hunt: Arlinn, the Pack's Hope
Arlinn, the Pack's Hope | Legendary Planeswalker | Arlinn | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens. | Anna Steinbauer
Innistrad: Midnight Hunt: Dire-Strain Rampage
Dire-Strain Rampage | Sorcery | | Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback {3}{R}{G} | Darek Zabrocki
Innistrad: Midnight Hunt: Kessig Naturalist
Kessig Naturalist | Creature | Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Johan Grenier
Innistrad: Midnight Hunt: Tovolar, Dire Overlord
Tovolar, Dire Overlord | Legendary Creature | Human Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound | Chris Rahn
Innistrad: Midnight Hunt: Unnatural Moonrise
Unnatural Moonrise | Sorcery | | It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) | Ryan Pancoast
Innistrad: Midnight Hunt: Crossroads Candleguide
Crossroads Candleguide | Artifact Creature | Scarecrow | When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. {2}: Add one mana of any color. | Dan Scott
Innistrad: Midnight Hunt: Jack-o'-Lantern
Jack-o'-Lantern | Artifact | | {1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. {1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color. | Josu Hernaiz
Innistrad: Midnight Hunt: Moonsilver Key
Moonsilver Key | Artifact | | {1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle. | Joseph Meehan
Innistrad: Midnight Hunt: Mystic Skull
Mystic Skull | Artifact | | {1}, {T}: Add one mana of any color. {5}, {T}: Transform Mystic Skull. | Joe Slucher
Innistrad: Midnight Hunt: Pithing Needle
Pithing Needle | Artifact | | As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. | Ovidio Cartagena
Innistrad: Midnight Hunt: Silver Bolt
Silver Bolt | Artifact | | {3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. | Anna Fehr
Innistrad: Midnight Hunt: Stuffed Bear
Stuffed Bear | Artifact | | {2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn. | Joe Slucher
Innistrad: Midnight Hunt: The Celestus
The Celestus | Legendary Artifact | | If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. | Jonas De Ro
Innistrad: Midnight Hunt: Deserted Beach
Deserted Beach | Land | | Deserted Beach enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {U}. | Jonas De Ro
Innistrad: Midnight Hunt: Evolving Wilds
Evolving Wilds | Land | | {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | Alayna Danner
Innistrad: Midnight Hunt: Field of Ruin
Field of Ruin | Land | | {T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. | Chris Ostrowski
Innistrad: Midnight Hunt: Haunted Ridge
Haunted Ridge | Land | | Haunted Ridge enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {R}. | Jonas De Ro
Innistrad: Midnight Hunt: Hostile Hostel
Hostile Hostel | Land | | {T}: Add {C}. {1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. | Daniel Ljunggren
Innistrad: Midnight Hunt: Overgrown Farmland
Overgrown Farmland | Land | | Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {W}. | Jonas De Ro
Innistrad: Midnight Hunt: Rockfall Vale
Rockfall Vale | Land | | Rockfall Vale enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {G}. | Muhammad Firdaus
Innistrad: Midnight Hunt: Shipwreck Marsh
Shipwreck Marsh | Land | | Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {B}. | Jonas De Ro
Innistrad: Midnight Hunt: Forest
Forest | Basic Land | Forest | ({T}: Add {G}.) | Alayna Danner
Innistrad: Midnight Hunt: Forest
Forest | Basic Land | Forest | ({T}: Add {G}.) | Dan Mumford
Innistrad: Midnight Hunt: Island
Island | Basic Land | Island | ({T}: Add {U}.) | Evan Cagle
Innistrad: Midnight Hunt: Island
Island | Basic Land | Island | ({T}: Add {U}.) | Dan Mumford
Innistrad: Midnight Hunt: Mountain
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Daria Khlebnikova
Innistrad: Midnight Hunt: Mountain
Mountain | Basic Land | Mountain | ({T}: Add {R}.) | Dan Mumford
Innistrad: Midnight Hunt: Plains
Plains | Basic Land | Plains | ({T}: Add {W}.) | Alayna Danner
Innistrad: Midnight Hunt: Plains
Plains | Basic Land | Plains | ({T}: Add {W}.) | Dan Mumford
Innistrad: Midnight Hunt: Swamp
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Alayna Danner
Innistrad: Midnight Hunt: Swamp
Swamp | Basic Land | Swamp | ({T}: Add {B}.) | Dan Mumford
Open your mind and write something interesting