
Brutal Cathar // Moonrage Brute | Creature // Creature | Human Soldier Werewolf // Werewolf | When this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) | Karl Kopinski
5.0 LSV

Gavony Dawnguard | Creature | Human Soldier | Ward {1}
If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order. | Micah Epstein
4.0 LSV

Adeline, Resplendent Cathar | Legendary Creature | Human Knight | Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. | Bryan Sola
3.5 LSV

Mourning Patrol | Creature | Human Soldier | Vigilance
Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) | Greg Opalinski
2.5 LSV

Celestus Sanctifier | Creature | Human Cleric | If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. | Irina Nordsol
2.0 LSV

Ritual Guardian | Creature | Human Soldier | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. | Denman Rooke
2.0 LSV

Bereaved Survivor | Creature | Human Peasant | When another creature you control dies, transform Bereaved Survivor. | Zara Alfonso
3.0 LSV

Loyal Gryff | Creature | Hippogriff | Flash
Flying
When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand. | Ilse Gort
2.5 LSV

Overwhelmed Archivist | Creature | Human Wizard | When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.
Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) | Cristi Balanescu
4.0 LSV

Patrician Geist | Creature | Spirit Knight | Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost {1} less to cast. | Marta Nael
4.0 LSV

Falcon Abomination | Creature | Zombie Bird | Flying
When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | Brent Hollowell
3.0 LSV

Nebelgast Intruder | Creature | Spirit | Flash
Flying
When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. | Volkan Baǵa
3.5 LSV

Component Collector | Creature | Homunculus | If it's neither day nor night, it becomes day as Component Collector enters the battlefield.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. | Mark Behm
1.5 LSV

Poppet Stitcher | Creature | Human Wizard | Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. | Simon Dominic
4.5 LSV

Graveyard Trespasser // Graveyard Glutton | Creature // Creature | Human Werewolf // Werewolf | Ward—Discard a card.
Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Ward—Discard a card.
Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) | Chris Rallis
4.0 LSV

Shady Traveler | Creature | Human Werewolf | Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Lie Setiawan
3.0 LSV

Jerren, Corrupted Bishop | Legendary Creature | Human Cleric | Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
{2}: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren. | Yongjae Choi
4.0 LSV

Morbid Opportunist | Creature | Human Rogue | Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. | Tyler Walpole
3.5 LSV

Covert Cutpurse | Creature | Human Rogue | When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn.
Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) | John Stanko
3.5 LSV

Hobbling Zombie | Creature | Zombie | Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | Josh Hass
3.0 LSV

Stromkirk Bloodthief | Creature | Vampire Rogue | At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | Caroline Gariba
3.5 LSV

Arrogant Outlaw | Creature | Vampire Noble | When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. | Aurore Folny
2.0 LSV

Spellrune Painter | Creature | Human Shaman Werewolf | Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Lucas Graciano
3.5 LSV

Brimstone Vandal | Creature | Devil | Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.
Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent. | Andreas Zafiratos
2.5 LSV

Harvesttide Infiltrator | Creature | Human Werewolf | Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Mathias Kollros
2.5 LSV

Voldaren Ambusher | Creature | Vampire Archer | When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. | Evyn Fong
2.5 LSV

Reckless Stormseeker | Creature | Human Werewolf | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Manuel Castañón
4.0 LSV

Primal Adversary | Creature | Wolf | Trample
When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. | Ilse Gort
5.0 LSV

Bounding Wolf | Creature | Wolf | Flash
Reach | Andrea Radeck
2.0 LSV

Bird Admirer | Creature | Human Archer Werewolf | Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Slawomir Maniak
2.5 LSV

Briarbridge Tracker | Creature | Human Scout | Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0. | Mathias Kollros
4.0 LSV

Augur of Autumn | Creature | Human Druid | You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. | Billy Christian
4.0 LSV

Eccentric Farmer | Creature | Human Peasant | When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | Tyler Walpole
1.5 LSV

Dawnhart Mentor | Creature | Human Warlock | When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.
Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers. | Fariba Khamseh
3.0 LSV

Hound Tamer | Creature | Human Werewolf | Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) | Randy Vargas
4.0 LSV

Sunrise Cavalier | Creature | Human Knight | Trample, haste
If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. | John Di Giovanni
4.0 LSV

Rem Karolus, Stalwart Slayer | Legendary Creature | Human Knight | Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. | Francisco Miyara
3.5 LSV

Dawnhart Wardens | Creature | Human Warlock | Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. | Joshua Raphael
3.0 LSV

Vadrik, Astral Archmage | Legendary Creature | Human Wizard | If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. | Kieran Yanner
3.5 LSV

Slogurk, the Overslime | Legendary Creature | Ooze | Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. | Nicholas Gregory
3.0 LSV

Florian, Voldaren Scion | Legendary Creature | Vampire Noble | First strike
At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. | Justine Cruz
4.0 LSV

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge | Legendary Creature // Legendary Creature | Human Werewolf // Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound // Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound | Chris Rahn
4.5 LSV