
Rune of Sustenance | Enchantment | Aura Rune | Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink." | Yeong-Hao Han
2.5 LSV

Kaya's Onslaught | Instant | | Target creature gets +1/+1 and gains double strike until end of turn.
Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | Daarken
3.0 LSV

Valkyrie's Sword | Artifact | Equipment | When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.
Equipped creature gets +2/+1.
Equip {3} | Aaron Miller
3.0 LSV

Divine Gambit | Sorcery | | Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. | Joe Slucher
2.0 LSV

Shepherd of the Cosmos | Creature | Angel Warrior | Flying
When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) | Johannes Voss
3.5 LSV

Youthful Valkyrie | Creature | Angel | Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie. | Anna Steinbauer

Spectral Steel | Enchantment | Aura | Enchant creature
Enchanted creature gets +2/+2.
{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. | Johannes Voss
2.0 LSV

Usher of the Fallen | Creature | Spirit Warrior | Boast — {1}{W}: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.) | Anastasia Ovchinnikova
3.0 LSV

Warchanter Skald | Creature | Dwarf Cleric | Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token. | Daniel Zrom

Clarion Spirit | Creature | Spirit | Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying. | Anastasia Ovchinnikova
4.0 LSV

Starnheim Aspirant | Creature | Human Cleric | Angel spells you cast cost {2} less to cast. | Kieran Yanner

Battershield Warrior | Creature | Human Warrior | Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.) | Colin Boyer
3.0 LSV

Path to the World Tree | Enchantment | | When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token. | Daniel Ljunggren
1.0/3.5 LSV

Vega, the Watcher | Legendary Creature | Bird Spirit | Flying
Whenever you cast a spell from anywhere other than your hand, draw a card. | Paul Scott Canavan
3.5 LSV

Niko Defies Destiny | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You gain 2 life for each foretold card you own in exile.
II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell.
III — Return target card with foretell from your graveyard to your hand. | Bastien L. Deharme
1.0 LSV

Rampage of the Valkyries | Enchantment | | When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.
Whenever an Angel you control dies, each other player sacrifices a creature. | Billy Christian

Firja, Judge of Valor | Legendary Creature | Angel Cleric | Flying, lifelink
Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | Livia Prima
3.5 LSV

Ascent of the Worthy | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.
III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types. | James Arnold
0.5 LSV

Koll, the Forgemaster | Legendary Creature | Dwarf Warrior | Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1. | Bram Sels
3.5 LSV

Forging the Tyrite Sword | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle. | Kieran Yanner
0.5 LSV

Maja, Bretagard Protector | Legendary Creature | Human Warrior | Other creatures you control get +1/+1.
Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token. | Lie Setiawan
4.0 LSV

Fall of the Impostor | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls. | Eric Deschamps
3.5 LSV

Colossal Plow | Artifact | Vehicle | Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) | Joe Slucher
1.0 LSV

Gates of Istfell | Land | | Gates of Istfell enters the battlefield tapped.
{T}: Add {W}.
{2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards. | Anastasia Ovchinnikova
3.5 LSV

Great Hall of Starnheim | Land | | Great Hall of Starnheim enters the battlefield tapped.
{T}: Add {B}.
{W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery. | Jonas De Ro
3.5 LSV

Axgard Armory | Land | | Axgard Armory enters the battlefield tapped.
{T}: Add {W}.
{1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle. | Cliff Childs
2.5 LSV

Bretagard Stronghold | Land | | Bretagard Stronghold enters the battlefield tapped.
{T}: Add {G}.
{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery. | Jung Park
3.5 LSV