Spirit-Sister's Call | Enchantment | | At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." | Dominik Mayer
3.0 LSV
Jukai Naturalist | Enchantment Creature | Human Monk | Lifelink
Enchantment spells you cast cost {1} less to cast. | Anna Steinbauer
3.5 LSV
Colossal Skyturtle | Enchantment Creature | Turtle | Flying, ward {2}
Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.
Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand. | Nicholas Gregory
3.5 LSV
Hidetsugu Consumes All // Vessel of the All-Consuming | Enchantment // Enchantment Creature | Saga // Ogre Shaman | (As this Saga enters and after your draw step, add a lore counter.)
I — Destroy each nonland permanent with mana value 1 or less.
II — Exile all graveyards.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. | Chris Cold
1.5 LSV
Gloomshrieker | Enchantment Creature | Cat Beast | Menace (This creature can't be blocked except by two or more creatures.)
When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.
If Gloomshrieker would die, exile it instead. | Fiona Hsieh
3.5 LSV
Invigorating Hot Spring | Enchantment | | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. | Gabor Szikszai
4.0 LSV
The Kami War | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Kieran Yanner
4.0 LSV