Kumano Faces Kakkazan // Etching of Kumano | Enchantment // Enchantment Creature | Saga // Human Shaman | (As this Saga enters and after your draw step, add a lore counter.)
I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.
II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Haste
If a creature dealt damage this turn by a source you controlled would die, exile it instead. | Mike Bierek
2.5 LSV
Akki Ember-Keeper | Enchantment Creature | Goblin Warrior | Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) | April Prime
3.0 LSV
The Shattered States Era | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II — Creatures you control get +1/+0 until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control. | David Gaillet
1.5 LSV
Gift of Wrath | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)
When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. | Isis
2.0 LSV
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki | Enchantment // Enchantment Creature | Saga // Goblin Shaman | (As this Saga enters and after your draw step, add a lore counter.)
I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."
II — You may discard up to two cards. If you do, draw that many cards.
III — Exile this Saga, then return it to the battlefield transformed under your control. // {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. | Joseph Meehan
4.5 LSV
Crackling Emergence | Enchantment | Aura | Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. | Jason Kang
1.5 LSV
Go-Shintai of Ancient Wars | Legendary Enchantment Creature | Shrine | First strike
At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. | Johannes Voss
3.5 LSV
Akki War Paint | Enchantment | Aura | Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1. | Jeremy Wilson
1.0 LSV
Tempered in Solitude | Enchantment | | Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn. | Chris Cold
3.0 LSV
Hidetsugu Consumes All // Vessel of the All-Consuming | Enchantment // Enchantment Creature | Saga // Ogre Shaman | (As this Saga enters and after your draw step, add a lore counter.)
I — Destroy each nonland permanent with mana value 1 or less.
II — Exile all graveyards.
III — Exile this Saga, then return it to the battlefield transformed under your control. // Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. | Chris Cold
1.5 LSV
Invigorating Hot Spring | Enchantment | | Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. | Gabor Szikszai
4.0 LSV
The Kami War | Enchantment | Saga | (As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control. | Kieran Yanner
4.0 LSV